Is it not kindof boring?

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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
Holing up in a room, until you have only one passage/corridor/door left and shoot every Zed that comes through it?
No zed will trash the welded doors when every1 stays in place, imagine that for 10 waves long. It's awfully boring.

Why do people like this?

KF is a fantastic game. I think I have well over 1,300 hours into it including the beta. The barricading into a single room for the entire game is boring. But if the team or I doesn't play that way, it is an absolute blast.
 

Maddoxx

FNG / Fresh Meat
Sep 16, 2011
941
46
0
Earth
Holing up in a room, until you have only one passage/corridor/door left and shoot every Zed that comes through it?
No zed will trash the welded doors when every1 stays in place, imagine that for 10 waves long. It's awfully boring.

Why do people like this?

HoE?

Unless all zerk with lv 6 ( still no guarantee to win and spacious maps favor a win - 3 of 21 maps are spacious? ), then the weapons have to become more lethal.

KF is simply a challenging game and the commoner does not want to risk their life in vain, because the goal is to win.

Or...decrease the number of zeds.

If so, then rush out into the crowd of zeds while rest of team camps.

Not want to camp?

1. Increase power of the weapons

or

2. Decrease number of zeds in a wave from 32 to .... ( 20? )

or

3. Zerk in a team with max 4 players, so the health and power of zeds are less.
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
First off i think it's important to remember that you can approach KF in any way you want and therefore make it as challenging as you like.

That said it would be nice if there were mechanisms to make the camping a more hazardous approach.
One method is map design that allows multiple routes to all locations and spawns where things like crawlers drop in on you.
New game modes have been talked about, but also a new enemy with a different mode of attack could work, phaps another range attacker.
In L4D the spitter can be a problem for teams defending a tight confined area, and the charger prevents holding narrow corridoors.
I'm not comparing L4D to KF but i'm pointing out how some thought has gone into keeping teams on their toes in the valve game.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Oh don't worry, it's a valid comparison. The AWP kills people if you hit them in the ankle.

Yeah, I was like "meh, another AWPer" if I got killed by one, good scout users, however, got respect. I did enjoy sniping AWP guys with a pistol though, made them rage.