Is Anything Going To Be Done About MG's

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
In classic mode my MG will not reload whilst deployed on a wall, sandbags or in a window, all I get is the animation but the gun is still empty. I have to either undeploy or go deploy in the prone position to reload the MG at this time.

same here :(
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
In classic mode my MG will not reload whilst deployed on a wall, sandbags or in a window, all I get is the animation but the gun is still empty. I have to either undeploy or go deploy in the prone position to reload the MG at this time.
It's strange. I checked it out and both Soviet and German MG's work fine for me in detailed situations. Try posting this bug in a Support Section, maybe someone knows how to fix it.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
I can't bump that thread, but I sent message to point out more and more people seem to have this bug that exists like three months now... Maybe it'll catch somebody's eye now.
 
Last edited:

Schnitzel15

FNG / Fresh Meat
May 23, 2011
358
215
0
Lithuania
MGs are a lot better than they were before IMO. I started to play with the MG class a lot more often and I gotta say it kicks butt. I really don't want any changes to the accuracy of the MGs, as with very short bursts you can easily control the recoil and be very accurate at long ranges. I normally fire 2-3 round bursts and can hit people through the tiniest of holes.
 
Last edited:

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
I personally think there are only two problems with the MGs right now:

-The Rambo hipfire everybody knows about
-The ability to hide the MGer when the MG is deployed on a slope or any kind of uneveN terrain, making you see only the weapon, but not his head

Fix these and the MGs are good enough for me. As for the HMGs, well, those definately need some other improvements, like limited ammo and barrels that are not immune to overheating.

Edit: spelled uneveR instead of uneveN xP

Yes the slope glitch is just awful and the hipfiring is a bit annoying.
The slope glitch shows most on Mamayev and that should be fixed asap.

Regarding the reload bug. I experienced this a few times and it only seems to occur when the MG is deployed on a window or trench etc. The workaround atm is to press the crouch key while reloading. It does not seem to happen when prone.
 
Last edited:

BigPickle51

FNG / Fresh Meat
Sep 8, 2011
49
6
0
MGs are a lot better than they were before IMO. I started to play with the MG class a lot more often and I gotta say it kicks butt. I really don't want any changes to the accuracy of the MGs, as with very short bursts you can easily control the recoil and be very accurate at long ranges. I normally fire 2-3 round bursts and can hit people through the tiniest of holes.

While I do agree it does feel a little better, MG's are meant for a little more than 2-3 round bursts, if using it like that any other weapon will do.
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
While I do agree it does feel a little better, MG's are meant for a little more than 2-3 round bursts, if using it like that any other weapon will do.
2-3 rounds or, for particularly stable and accurate LMGs, 3-5 rounds.

"Any other weapon will do" is just exaggeration. Just look at the numbers for accurate, rapid fire:
  • Bolt-action rifle: up to 15rpm (SMLE doctrine, other rifles should be comparable or possibly slower)
  • Semi-automatic rifle: up to 20 rpm (L1A1 doctrine, older types would be slower especially given 10-round reload from stripper clips vs the 20-round detachable magazine)
  • Magazine-fed LMG: 80-120 rpm, depending on magazine capacity, stability and barrel type
  • Belt-fed bipod-mounted LMG: 120-250 rpm, depending on barrel type and cyclic rate of fire

Higher, sustained rates of fire are really the domain of a tripod-mounted weapon which might be used for up to 20-round bursts. Note that these weapons would feature either a heavy barrel (with plenty of spares available), or a water-cooled barrel (ideally with a couple of spare jerrycans of water for refills).
 

Schnitzel15

FNG / Fresh Meat
May 23, 2011
358
215
0
Lithuania
While I do agree it does feel a little better, MG's are meant for a little more than 2-3 round bursts, if using it like that any other weapon will do.

Try firing full auto and hitting a target at 200 meters, then you'll see what I meant. ;)

At normal ranges (0-100m) I suppress as much as I can.
 

Swarley (RO2)

FNG / Fresh Meat
Aug 28, 2012
8
2
0
A quick note on hip-firing MGs, I'll admit it gets annoying when one gunner runs through and blasts his way through the whole Grain Elevator or bunker or whatnot Clint Eastwood-style - we've all experienced it, and as a gunner it's inevitable that you'll be caught off-guard or while moving at some point and just hit the trigger - but it's not unrealistic.

Hipfiring an MG from ~5.56mm-7.62mm (even today, with the F89 LSW and MAG 58) is generally taught by nations' respective military forces when they are being trained, from optimal position (hip, shoulder, etc.) when moving, to ensuring correct muzzle alignment (forwards, or in the direction of the most likely enemy approach).

If the people want realism, fairness says they'll have to take the bitter hip-fired MGs with the sweet soldier-burning-in-tank-screaming-for-his-mother.

Sweeeet, sweet trauma.
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
Uh huh. I take it your training was different then. What branch were you? Army? Marines?
 

Cobra Trooper

FNG / Fresh Meat
Aug 16, 2012
57
2
0
Finland
You can shoulder fire an MG3 standing in short bursts even if you wanted to, I've done it many times in the Army, the only limitation is the strength in your arm to hold it up for extended times.

Just pointing out how stable these guns are, even if they aren't deployed. The recoil is highly exaggerated in this game, and many others.

Really depends on the MG... I've fired PKM and KVKK and neither works well firing from the shoulder.
 

Swarley (RO2)

FNG / Fresh Meat
Aug 28, 2012
8
2
0
I don't recall getting taught to fire the F89 while jogging, though.

Common sense would kick in, though. You know fire and movement, you know how the gun operates, now put yourself in that position in Grain Elevator or Danzig or absolutely anything else and you can see that it would cause little trouble to fire in that way.

In the end it's not unrealistic in any way that they could or would fire an MG on the move - bearing in mind that these guns only weigh (without ammo) around 10 kilos.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Common sense would kick in, though. You know fire and movement, you know how the gun operates, now put yourself in that position in Grain Elevator or Danzig or absolutely anything else and you can see that it would cause little trouble to fire in that way.

In the end it's not unrealistic in any way that they could or would fire an MG on the move - bearing in mind that these guns only weigh (without ammo) around 10 kilos.

Try recoil from a high rate of fire MG firing full sized rifle rounds, while wielding a weapon not balanced for shoulder fire.

If you watch any of the video footage of people firing from a standing position, they have to brace themselves. They can't do it while continuing to jog around. MG-34's are not SMGs
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
Common sense would kick in, though. You know fire and movement, you know how the gun operates, now put yourself in that position in Grain Elevator or Danzig or absolutely anything else and you can see that it would cause little trouble to fire in that way.

In the end it's not unrealistic in any way that they could or would fire an MG on the move - bearing in mind that these guns only weigh (without ammo) around 10 kilos.
makes sense to me. not everything we do was taught to us. some things are done out of necessity and work just fine.
i'm not sure how we got on "hipfiring" anyway. this thread was about muzzle climb, if i remember right.

p.s. @Mormegil, it's not possible to "shoulder fire" a mg in RO2.(sorry. that's off topic as well)
 
Last edited:

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
oddly enough some of the anims are named "ShoulderedIdle" and "ShoulderedFire" and "ShoulderedToRest" "ShoulderedToDeployed" etc, in the mg34/dp28 anim sets.
then there are crouched, rest, and deployed versions of those anims as well.

off topic, just thought it would be fun for some ppl to know.
 

[Mad_Murdock]

FNG / Fresh Meat
Nov 28, 2006
604
44
0
i'm not sure how we got on "hipfiring" anyway. this thread was about muzzle climb, if i remember right.

Well technically the title of the thread was is anything going to be done... And seeing as how the superhuman terminator hip fire is the #1 game breaker for me when it comes to MGs, I don't see a problem with people bringing it up. Though you are right, OPs discussion was about the muzzle climb.

I find that at this point, yes the muzzle climb might still be a little rough, but it is no more so than the recoil weirdness on the other guns, PPSh, Mkb, etc. and is much more controllable than it was before so I am happy.

And on the other subject, it's not like we don't want people to be able to hip fire MGs, or even to be able to shuffle along while they do it(like in every video you look up with MG hip fire), that is perfectly fine. We just find that the way it is done now is utterly ridiculous.