I do think the menus is kind of meh. It doesn't feel WW2ish. It feels sort of like WoW meets Star Trek. Other than that, I'm pretty impressed by what TWI has shown us.
THIS. Seriously, if it wasn't for the fact that you've made several replies to this thread, many would call you a troll simply because of all the misinformed mistakes you just mentioned.Answers in bold.
Nlogax said:Doesn't matter. Recon planes were never used in this manner.
This might be the only thing where I just might agree, but we also lack proper forward observers regarding anything heavier than platoon's mortars, spotting rounds, directing fire, radio malfunctions\out of command or field telephones, laying new field telephone cable etc. It's just something one needs to live with
Smg and rifle classes have different roles. Elite is just a better version with no purpose at all except to deliberatly unbalance the game.
It's curious paradox that you're bringing up balance when a game that's more based on realism is fundementally unbalanced regarding certain factors, but what gives you the impression the game suddenly results into huge unbalanced mess?
It could be written on the map. (We need to take ground floor!) No need to be included in the hud.
Considering standard map what a platoon HQ might have had at its disposal, adding such unnecessarily huge markings on single buildings would obscure parts of the map critically and I doubt they would intensionally use them that way, and it's unrealistic for every soldier to have such well detailed map in their pockets aswell snarf snarf.
Still an useless buff. Oh and you mean blind firing with a bolt action? Sounds usefull. Like a shot in a million.
It's not diffrent with SMGs unless you're at point blank range.
Nlogax said:Is ostfront is any indication, my hopes aren't set really high. I struggled the entire time I played to find a server on the east coast with kills indicators disabled
I like how this guy is talking like he's played the game already.
Originally Posted by Nlogax
Doesn't matter. Recon planes were never used in this manner.
Um...what exactly do you suppose reconnaissance planes were for, if not for reconnoitering enemy troop movements and positions?
From the recently released trailer and gameplay videos, what I learned about the game that disappointed me so far :
- Ugly menus.
- Every class gets a sidearm.
- Achievements.
- Morale system (useless and a console gimmick) with music (I really don't want to hear it).
- Movement seems as clunky as before.
- Animations still seems slow and delayed.
- The crouch running animation is especially hilarious.
- Gibbing is still only limited to limbs, with predetermined dislocating areas.
- Big unecessary arrow when you choose a spot for artillery.
- Free aim is always bad in a game no matter how you put it (if you have no way to disabble it). I thought Tripwire would have learned from Arma's mistakes.
- Unecessary cover system. Create good movements and you won't need one, and this one looks like it will be frustrating as hell, trying to get away from sticky walls...
- Those lame old sounds featured in the trailer (which I hope won't be in the real game).
- Zooming with every weapon. Idk if many people remembers when they said they would never fiddle with this).
- Commander mode? really? Is this BF2?
- Recon plane aka UAV from modern warfare (red dots on a WW2 map? really? worse new feature imo).
- Cap bars, which I never liked, and hoped they could find a way to get rid of.
- Still no destruction, so same tank issues as before (they didn't show anything with those mortar strikes).
- Useless graphical gimmicks, like with the sniper scope.
- Elite classes, as seen from the menu (I prefer my game to be fair for everyone?).
- Green fluorescent names over people's head (destroy immersion).
- No major graphical differences between this and the old version. It looks the same except for bloom all over the place. Almost looks like a dowgrade, as I liked the grittier version much more.
- Text updates popping up in your face to tells you who is attacking what. I really don't need a game saturated with info. Did they tell you which bombsite the bomb was planted in counter strike?
- MINIMAP!
- Big symbols for cap zones which are seen through walls. Your player base can't learn basic maps?)
- Single player mode is playing with bots with no real story?
- Bullet time travel is good, but will probably still be linked to user lag, resulting in ridiculous sightings (like a 2 seconds delay at 100 meters, making the game effectively unplayable).
- Blind firing makes smgs even more OP: it wasn't needed.
- Still feels like a paying mod overall.
On the plus side :
- Countdown mode sounds interesting.
- Tanks animations look well done
IS2
, but seeing your dude from a third person perspective can break the immersion. I hope there is an exit animation too (doubt it).
I never thought you guys could go as far as defending recon planes the way they are implemented. If someone had proposed the exact same thing one year ago in the suggestion forum, he would have been flamed to death, and this anybody here can't possibly deny.