From the recently released trailer and gameplay videos, what I learned about the game that disappointed me so far :
On the plus side :
- Ugly menus.
- Every class gets a sidearm.
- Achievements.
- Morale system (useless and a console gimmick) with music (I really don't want to hear it).
- Movement seems as clunky as before.
- Animations still seems slow and delayed.
- The crouch running animation is especially hilarious.
- Gibbing is still only limited to limbs, with predetermined dislocating areas.
- Big unecessary arrow when you choose a spot for artillery.
- Free aim is always bad in a game no matter how you put it (if you have no way to disabble it). I thought Tripwire would have learned from Arma's mistakes.
- Unecessary cover system. Create good movements and you won't need one, and this one looks like it will be frustrating as hell, trying to get away from sticky walls...
- Those lame old sounds featured in the trailer (which I hope won't be in the real game).
- Zooming with every weapon. Idk if many people remembers when they said they would never fiddle with this).
- Commander mode? really? Is this BF2?
- Recon plane aka UAV from modern warfare (red dots on a WW2 map? really? worse new feature imo).
- Cap bars, which I never liked, and hoped they could find a way to get rid of.
- Still no destruction, so same tank issues as before (they didn't show anything with those mortar strikes).
- Useless graphical gimmicks, like with the sniper scope.
- Elite classes, as seen from the menu (I prefer my game to be fair for everyone?).
- Green fluorescent names over people's head (destroy immersion).
- No major graphical differences between this and the old version. It looks the same except for bloom all over the place. Almost looks like a dowgrade, as I liked the grittier version much more.
- Text updates popping up in your face to tells you who is attacking what. I really don't need a game saturated with info. Did they tell you which bombsite the bomb was planted in counter strike?
- MINIMAP!
- Big symbols for cap zones which are seen through walls. Your player base can't learn basic maps?)
- Single player mode is playing with bots with no real story?
- Bullet time travel is good, but will probably still be linked to user lag, resulting in ridiculous sightings (like a 2 seconds delay at 100 meters, making the game effectively unplayable).
- Blind firing makes smgs even more OP: it wasn't needed.
- Still feels like a paying mod overall.
On the plus side :
- Countdown mode sounds interesting.
- Tanks animations look well done
IS2
, but seeing your dude from a third person perspective can break the immersion. I hope there is an exit animation too (doubt it).
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