Iron Sights on All guns randomly glitching for anyone else?

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retrofly

FNG / Fresh Meat
Mar 18, 2006
96
23
0
Depth of field doesn't work, I have it disabled and I still get it.

I belive its something to do with shadows, if you actually look at the issue its almost as if you're seeing the shadow of your Iron sight, may aslo explain why it happends when looking in certain directions, as it depends on which way the light is comming from?
 

[5.SS]VonHerrmann

FNG / Fresh Meat
Mar 17, 2006
63
0
0
Depth of field doesn't work, I have it disabled and I still get it.

I belive its something to do with shadows, if you actually look at the issue its almost as if you're seeing the shadow of your Iron sight, may aslo explain why it happends when looking in certain directions, as it depends on which way the light is comming from?
Agreed, refer to my earlier post. I haven't had the problem since
 

Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
0
this needs to be fixed its a huge pain in the arse. It only happens when you zoom in and a very thick black outline shows up around your hands too, i think its part of the issue.
 

Tuuba Ankka

FNG / Fresh Meat
Jul 15, 2009
26
58
0
Has anyone found a fix for this yet?
Disabling DOF doesn't seem to help just makes everything look worse.
 

hishnik

FNG / Fresh Meat
Oct 3, 2011
178
39
0
I have it too, my CPU utilization is low, game settings on Ultra, vsync turned off... I feel like a drunkard, aiming down double sights... My solution - body shots, doesnt matter if you were tiny bit off - he's still dead
 

Immanio

FNG / Fresh Meat
Aug 25, 2011
9
0
0
I've recently started having the problem with a double front post in my kar98k as well. Seems to have begun for me after the most recent patch. Noticed it on Station and Spartanovka. On Station at least, it would not happen if I faced east or west, but get more and more pronounced as i turned towards the north or south.
 

Gevorex

FNG / Fresh Meat
Jun 28, 2008
29
1
0
Germany
I hope that it will be fixed soon. It seems to be a problem with the deferred renderer while the player goes into iron sights (Black outline on the first person view is a hint). It seems to depend on the direction of the player too. (Almost) not visible if you look at west/east. But clearly visible if you look at north/south. And it appears with depthoffield=false too.