[Game] Invasion1944 Arma2 Mod Release

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
So, i'm making some Hidden and Dangerous mission remakes, or at least planning to.
I got one finished already, the very first mission of H&D1. However, i could use some feedback on the missions you would like to see return.
For example, the mission where you sneak through a town in civvies to steal a boat, or the one where your group gets scattered during a paradrop and you have to find all your teammembers again at a rendezvous, what were the missions that stood out for you, and what made you like them?
You should remake that first snowy mission in H&D2 where you gotta infiltrate the German facility ... love that map! The underground part wouldn't really be doable though.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
That would be doable on the Thirsk Winter map i think, i should look into it :)

I might also do that mission where you need to storm a house to capture a German officer, while killing all of his guards and then quickly move back to extraction. I loved that map :) (H&D1)
 

Byte Me

FNG / Fresh Meat
Mar 9, 2006
909
0
0
Virginia, USA
If I purchase CO and install both Arma 2 and OA, can I still install this mod without problems? Or is CO like one single game? Arma2 is 40 bucks and CO is 50 so if I were to get the game now I would just get CO.
Arma 2 and OA download as separate games. So you can install mods that require Arma 2 only completely separate from OA or CO. CO actually launches via OA as well so your Arma 2 folders can be kept clean of mods than can never work with Arma 2 only.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
You should remake that first snowy mission in H&D2 where you gotta infiltrate the German facility ... love that map! The underground part wouldn't really be doable though.

Started the work on that mission :)
I cant do the underground part obviously, but i will do the first mission just for memories sake :p
It will take some artistic freedom though, to get the mission to look like what it was in H&D2 at least in a very basic form.
For example i have the snow map, but no alternative routes to possible facilities to raid, and no suitable places to recreate the layout of the original mission.
So some of the old stuff is still there that was there in the H&D2 mission, but not in the same layout. Imagine stuff like the broken down truck, the crashed plane, Sygurd Vessaah the resistance guide etc. but you might encounter them in a different order.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
There is a small underground section in Namalsk which will be changed into a more elaborate tunnel system in one of the updates. Or maybe he's already done that, I dunno. But I'm sure it's very difficult to place AI in there because you can't use the House Patrol script. And Namalsk suffers from a few bugs, too (of which wounded players sinking through the terrain is the most annoying one).

Also, there isn't even that much snow on Namalsk. Pretty much only on the mountains. It's more of a map to be used for STALKER-ish missions.
 
Last edited:

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
I wasnt planning on using too many different islands. Mainly i'd like to make most missions on Thirsk, as it has a great atmosphere for WW2 missions, and there is a winter version of it included with the map package so there is no extra download.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Well, the widescreen was much easier viewing than the previous video posted. Still, the person recording it turned their head so fast at times, the blurring almost made me dizzy. I imagine ingame it looks Much smoother than that if you have a decent enough rig.

I have to admit again, the setting looks really realistic and very atmospheric walking thru the woods with the visuals, sounds and effects. Avatar textures look exceptionally bland, but that could also just be the recording (which I did watch at 720hd). Movements look fluid, but I hate the way leaning is done.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Well, the widescreen was much easier viewing than the previous video posted. Still, the person recording it turned their head so fast at times, the blurring almost made me dizzy. I imagine ingame it looks Much smoother than that if you have a decent enough rig.

I have to admit again, the setting looks really realistic and very atmospheric walking thru the woods with the visuals, sounds and effects. Avatar textures look exceptionally bland, but that could also just be the recording (which I did watch at 720hd). Movements look fluid, but I hate the way leaning is done.

In that video bad stuff like motion blur, bloom, post-processing, head bobbing, and even more blur was enabled. It's unrealistic and looks bad. To make the game playable and good-looking, all of those effects need to be disabled.

Seriously, whoever came up with that blur / bloom / post-processing BS deserves to walk around with blurred vision for the rest of his life.

ArmA 2 / OA actually looks pretty nice on the highest quality, see this screen.
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
0
Well, the widescreen was much easier viewing than the previous video posted. Still, the person recording it turned their head so fast at times, the blurring almost made me dizzy. I imagine ingame it looks Much smoother than that if you have a decent enough rig.

I have to admit again, the setting looks really realistic and very atmospheric walking thru the woods with the visuals, sounds and effects. Avatar textures look exceptionally bland, but that could also just be the recording (which I did watch at 720hd). Movements look fluid, but I hate the way leaning is done.

The guy is whipping his head around, because thats the settings he is playing with...
Motion blur and everything can be set to your personal preferences.
The atmosphere that is possible in ArmA is without contest the finest that can be found.
The Avatars (as you like to call them), the texture quality is there, question of optimization & the rig that you use.

The leaning was done with the lean left/lean right default command, which is rather sharp... I must admit, but, and there is always a but, I've solved the problem by investing 150€s in a gawd darn Track IR5, now I'm turning my head and peaking round corners, just like I was carrying a baby...:)

Don't kucf about Moe, just get it...

I would not wish that ArmA holds you back with your UnrealEd progression, BTW.
It can become addictive...
 
Last edited:

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
255
567
0
Player vs. Player servers now up and running.

Blacklisted army server (64 slots Chicago based)
Blacklisted army Invasion 1944 server
Address: arma2.blacklistedarmy.com
Port: 2314

AND

Kelly's Heroes Server
http://www.kellys-heroes.eu/
I've made an 80 Player Team deathmatch mission Smiley
tdm80 Citizen Soldiers (Omaha) for Invasion 1944 uploaded to our I44 server.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Perhaps I will pick this up if I see it on sale on Steam. I really have very little interest in the more modern warfare of ARMA II. If it is cheap enough I might get it just to look at the mod if enough players are playing it when I am available to play it.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Oh, I should add, for anyone making more videos of this, they really should turn off the motion blur. It might be great if its included in game as an option, but it might be alot better selling point if one was able to watch the video without 3/4's of it a blurry mess.