Interrupting reloads - needs to be fixed

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M55ikael

FNG / Fresh Meat
Aug 11, 2011
349
80
0
The reloading is really killing me. Even though it is flawed you can actually interrupt the reloading by sprinting, so simply pressing the fire button while reloading should do the same.

Of course it would have been nice if the rounds you just loaded would stay in the mag/chamber even though you interrupted it. It is also exceptionally daft that you can't actually melee while reloading as well. It is a real problem for me, and I'm not even a sniper.


Yes, I know that "realism isn't as important as fun!" Let me tell you, nothing is less fun then watching your idiot soldier continue to load bullets as the enemy charges his position.
 

Soldier of Failure

FNG / Fresh Meat
Feb 20, 2011
53
56
0
Someone just suggested that when your in the middle of reloading, and you try to fire you drop your gun and pull out your pistol. I approve of it.
 

M55ikael

FNG / Fresh Meat
Aug 11, 2011
349
80
0
Someone just suggested that when your in the middle of reloading, and you try to fire you drop your gun and pull out your pistol. I approve of it.

Playing in realism servers much? You can't head-butt people with grenades right? Anyway, personally the most annoying thing is not being able to load a single bullet in the chamber for an urgent shot.
 

markopoika

FNG / Fresh Meat
Aug 22, 2011
31
15
0
I wouldnt mind if bringing iron sights up with rifles would cancel reloading. Dont really work with clips, but sometimes you only need that one shot and it's painful to watch your character start filling gun one bullet at the time :D
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I want this extended to grenades. If you tap your throw grenade key, and then decided to switch weapons while it's still playing the animation, it should cancel your grenade throw.
 

Joseph-Porta

FNG / Fresh Meat
Jun 14, 2011
407
53
0
Norway
I say let it be as it is.

What I hate is being stuck reloading when someone is moveing up on me, rather just sprint and go meele instead of haveing to drop my rilfe, bring up "a backupweapon I dont have as rifleman" and die.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
If you're loading one bullet at a time, then allow the player to be able to stop before the clip is full. In reality you wouldn't keep on loading bullets into your gun when you see an enemy bayonet charging you :p
 
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M55ikael

FNG / Fresh Meat
Aug 11, 2011
349
80
0
I say let it be as it is.

What I hate is being stuck reloading when someone is moveing up on me, rather just sprint and go meele instead of haveing to drop my rilfe, bring up "a backupweapon I dont have as rifleman" and die.

The trouble is, you're not able to sprint outright if you're behind cover or in an exposed position where going forward is not something you want to do.

If you're loading one bullet at a time, then allow the player to be able to stop before the clip is full. In reality you wouldn't keep on loading bullets into your gun when you see an enemy bayonet charging you :p

Exactly, when the animation loads one bullet at a time you should be able to stop whenever you like and have the bullets you loaded stay there. I don't see how having your character load bullets in the rifle that promptly disappear upon sprinting is not destroying immersion for everyone else seeing how pedantic people are on here.
 

garferi

FNG / Fresh Meat
Apr 29, 2008
36
1
0
www.redorchestra.hu
I ran into this problem yesterday, when I was facing with an enemy, both of us did reloading and I couldn't hit him down.
He finished first and I got closer to the floor. It was very disappointing... :)
 
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LOOY

FNG / Fresh Meat
Jun 12, 2009
69
25
0
This is probably the worst gameplay flaw at the moment. Bolt actions (and similar) need the ability to stop reloading without filling the clip and all weapons need to be able to get out of a reload in an emergency.