This is a reproducible error. I believe it occurs with all weapons but have specifically tested it only with C-96, P-38, TT-33, MP-40, PPSH-41, MG-34 drum and saddle mags, DP-28, MkB-42(h) and KAR-98. It occurs every time you interrupt a reload after the animation has played through but before the 'new magazine is full' subtitle appears.
The error causes a weapon to fail to fire even though the animation has shown the avatar completing all steps required to ready the weapon to fire. This is very confusing to the player, who should be able to rely on the animation rather than having to wait for the subtitle to appear.
This is related to the error 'interrupting reload causes incorrect animation and state of weapon readiness'.
E.g. 1.
Fire off your KAR-98 mag.
Hit reload. Your avatar will place fresh rounds into the mag and close the bolt. In reality the weapon would now fire if the trigger were pulled.
Before the 'new magazine is full' subtitle appears, hit melee.
Now try and fire - your rifle clicks as if empty, even though the animation has played all the way through to the point where the weapon should be able to fire.
I believe all weapons with fixed magazines behave the same way.
E.g. 2.
Fire off all the rounds from your MkB-42(h).
Hit reload. Your avatar will remove the empty mag, replace it with a full mag, and cock the weapon. In reality the weapon would now fire if the trigger were pulled.
Before the 'new magazine is full' subtitle appears, hit melee.
Now try and fire - your assault rifle clicks as if empty, even though the animation has played all the way through to the point where the weapon should able to fire.
I believe all weapons with detachable magazines behave the same way.
How it should work
The weapon should be able to fire as soon as the animation shows the bolt is closed or the weapon is cocked.
The player should not have to wait until after the 'new magazine is full' subtitle has appeared before being able to fire the weapon.
As far as the 'new magazine is full' subtitle is concerned, there are 2 options:
A. It could be shown during the frames in which the avatar is placing the new magazine on the weapon / loading the stripper clip into the weapon (recommended).
OR
B. It could be shown at the end of the animation (as now) but the player is able to fire the weapon before the subtitle is shown.
The error causes a weapon to fail to fire even though the animation has shown the avatar completing all steps required to ready the weapon to fire. This is very confusing to the player, who should be able to rely on the animation rather than having to wait for the subtitle to appear.
This is related to the error 'interrupting reload causes incorrect animation and state of weapon readiness'.
E.g. 1.
Fire off your KAR-98 mag.
Hit reload. Your avatar will place fresh rounds into the mag and close the bolt. In reality the weapon would now fire if the trigger were pulled.
Before the 'new magazine is full' subtitle appears, hit melee.
Now try and fire - your rifle clicks as if empty, even though the animation has played all the way through to the point where the weapon should be able to fire.
I believe all weapons with fixed magazines behave the same way.
E.g. 2.
Fire off all the rounds from your MkB-42(h).
Hit reload. Your avatar will remove the empty mag, replace it with a full mag, and cock the weapon. In reality the weapon would now fire if the trigger were pulled.
Before the 'new magazine is full' subtitle appears, hit melee.
Now try and fire - your assault rifle clicks as if empty, even though the animation has played all the way through to the point where the weapon should able to fire.
I believe all weapons with detachable magazines behave the same way.
How it should work
The weapon should be able to fire as soon as the animation shows the bolt is closed or the weapon is cocked.
The player should not have to wait until after the 'new magazine is full' subtitle has appeared before being able to fire the weapon.
As far as the 'new magazine is full' subtitle is concerned, there are 2 options:
A. It could be shown during the frames in which the avatar is placing the new magazine on the weapon / loading the stripper clip into the weapon (recommended).
OR
B. It could be shown at the end of the animation (as now) but the player is able to fire the weapon before the subtitle is shown.
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