I think I'm interested in attempting a map one of these days; I've made something in the Hammer editor for TF2 once before, but never worked in UE .. are they fairly similar?
Before I decide for certain what I'd like to go for, I really must know what kind of elements are possible in a KF2 map. Specifically, I have a real fondness for maps with dynamic or interactive elements (and it kind of saddens me how static all of the official KF2 maps have been so far..) . So what is possible?
Before I decide for certain what I'd like to go for, I really must know what kind of elements are possible in a KF2 map. Specifically, I have a real fondness for maps with dynamic or interactive elements (and it kind of saddens me how static all of the official KF2 maps have been so far..) . So what is possible?
- Elevators and other types of Moving Platform?
- Automated vehicles like mine-carts?
- Environmental damage?
- Falling objects?
- Moving objects with a specific amount of weight or force output, IE something that would knock over a Clot but not a Scrake?
- Triggers that sense players or zeds, or weight?
- Displays that show a camera point in real-time?
- Displays that show a spectator cam?
- Moving or toggling on/off Zed and Player spawns?
- Having the Traders cycle in a pre-set order instead of randomly?
- Simple interactive panels (ie use button while facing panel)
- Complex interactive panels (individual buttons, require aiming precisely at one to use)?
- Interactions that give or take cash?
- Interactions that give health?
- Interactions that remember a player or target a specific remembered player?
- Conveyor Belts?
- Launch pads?
- Pre-set or On-Trigger specific weapon / item spawn?
- Custom BGM (overrides normal soundtrack)?
- On-trigger zed spawning?
- Spawning of zeds that don't contribute to wave total?
- "event-specific" pathing for zeds, IE making zeds walk a certain path or behave a certain way based on a trigger?
- Forced zed erase from areas or forced zed teleport?
- Water? (as in, does KF2 support it at all? I doubt there are swimming animations for anything.)
- Dynamic/Triggered changes to ambient lighting / environmental effects, IE fog, smoke, or weather?
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