• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Integration of ServerPerks

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
Or something similar that creates a perk progression system local or dedicated, that can be edited by the clients or serveradmins. Disabling achievements offcourse.

"Then why not just download serverperks?"

Because most of the playerbase doesnt really understand what the hell they are supposed to do when a gametype doesnt support perks (or isnt whitelisted), let alone setup a version of serverperks local.

Maybe hooking it up to the sandbox mode might be a good option? Just some sort of custom perk enabler would be great. Were a client can create a local saved database for himself with perks enabled, so he can play gametypes solo and still feel special lol.

Ive talked about this a while ago with Yoshiro, maybe they have something comin in the future that could support custom gametype perk progression. :)

I also ask this because our Aliens mod is just around the corner, and looking at the amount of n00bs on steam...I can see a shtstorm at the horizon...lol

:)

ps : whitelisting the gametype is a bit tricky as most gametypes change the way the game is played, and well...can be a bit harder to master sometimes :p
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
Im not the one that created the mod, but I do always try to explain how to get serverperks running allong side of my mods. (see workshop)
 

Gartley

FNG / Fresh Meat
Dec 27, 2010
2,347
349
0
UK
www.wildcardproductionstudios.co.uk
Maybe you make clarity about it?
Because most the user base is to lazy to actually read. You could have it all in the description and they will still ask. They want to click one button and have it work. (Don't really blame them these days, they've been conditioned into expecting it.)

I would like to see some sort of localised perk system myself. It'd be handy for testing perks.

Maybe have different coloured icons and a hint so it's REALLY obvious that you are using a local system.