Insurgency Mod ... EPIC THREAD OF DOOM

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Insurgency Mod ... EPIC THREAD OF DOOM

  • It's Great! Check it out...NOW!!!

    Votes: 55 26.6%
  • It's just OK -- worth downloading but...

    Votes: 95 45.9%
  • It sucks buckets...

    Votes: 57 27.5%

  • Total voters
    207

ripa

FNG / Fresh Meat
Nov 24, 2005
117
0
0
Funland
www.niksula.hut.fi
I just finished playing a bit. For me game performance is great considering my computer. On ins_sinjar I got ~30fps outside and ~60fps inside the bunker-type thingy. I have every setting at maximum except color correction, antialiasing and hdr are off. I have a 2400+ Athlon, 512MB DDR and a GeForce 6200 LE. At the beginning of a game I get horrible hard drive thrashing, but the same thing happens with vanilla Half-Life 2, and it goes away (I blame Windows for wasting half my RAM for nothing).

edit: ins_sinjar is about the size of Kaukasus so the source engine doesn't seem too limiting.
 

Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
Im playing right now. It's incredibly frustrating to be looking voer a totally empty street, then suddenly, your dead. No flash, no nothing. The elarning curve is beyond steep.

Sound effects are awesome though :D
 

Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
Yup, spawn, run to cover, die (somehow), scream, wait another 30 seconds to spawn holding God knows what weapon, repeat.
 

Lt_Kettch

FNG / Fresh Meat
I don't like the class system at the moment it feels like a punishment. The shotguns are kind of useless (lack of range) and the RPG are totally unrealistic :)rolleyes: c'mon who wastes a RPG on foot soldiers). I always pick up some assault rifle.

Learning curve is steeper than R0 (because of the unfamiliar maps and view range is kind of limited and crap weapons :D).

Bugs? Hm, only crashes lots of crashes ...
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Learning curve is steeper than R0 (because of the unfamiliar maps and view range is kind of limited and crap weapons :D).

Learning curve is steeper than RO purely because of the clunkyness of the gameplay.

Just got done playing an hour or two. It has potential, but the entire game is very very cluncky, especially the movement. Can you believe you can't strafe while sprinting? Also, while sprinting, your mouse sensitivity gets lowered. wtf?

The movement feels very unfinished at the moment. Another example: you can't move while leaning. This makes peeking around corners kinda annoying.

The lack of an overhead map is kinda weird too. How can you say "Attack Obj. A" if you don't know where Obj. A is?

The hitboxes and damage model is messed up. I've seen a guy survive 3 (!!) shots from my shotgun, close range. And it wasn't my aim, because I saw the blood fly from him. Another time a Marine survived a shot to the chest from my sniper rifle. Sometimes the damage model is good, sometimes it's bad.

Also, the Insurgents speak English if you play on their side. :D rrrrrrreeloadeeeng :D

I like the commander mode though. If you tell your team to attack an objective they see two crossed swords in the direction of the objective, and most people do follow that icon. Haven't seen a lot of TK'ing to be honest. The level design, although most maps are small, is really good. The sounds are great.

All in all I've had a couple of fun moments, but I doubt I'm going to play this a lot. It has potential for sure. They need to smoothen out the movement ASAP. RO is the game they have to copy for this.
 
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spraduke

FNG / Fresh Meat
Nov 21, 2005
1,522
4
0
36
wiltshire
www.spraduke.co.uk
Well ive found the movement fine and it does what i want. Not being able to move whilst leaning takes a minute to figure out but does prevent excessive clipping (ie moving till nothing can show you have to guess it atm). Prone sprinting crouching is all fine for me.

The weapons are fine and i have no issues killing people at all. Sometimes you get wtf moments as mg hips through 4 of you but it happens i guess. Being able to shoot a guy through a fence is a god send!! (yay ballistics).

As pointed out an overhead map would have worked a charm but the compass (if your commander is awake) gets you around fine.

The best thing ive seen is people grouping up behind cover firing the length of a street it feels so much more realistic just because the nades arent bouncy balls that fly 500 m when you throw them (take hint RO/ro2!!) it leads to much better covering and suppressive fire which rocks.
 

Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
Indeed, grenades are well implemented. Im on a server right now with only about 10 guys and it's great. Another gripe is one someone has already mentioned...firing from cover is hard becuase the bullets are hitting the wall or whatever ure firing from behind. Can be very frustrating.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Sounds like i'll sit this one out, maybe the next installement will be interesting, but sounds like they'd have to change alot before i'd be willing to play it.
 

SnotRocket

FNG / Fresh Meat
Nov 21, 2005
388
0
0
34
Georgia
Overall I think this is a great first beta for a mod. Many people here seem to forget RO's first beta. When you could walk under the streets of berlin due to map clipping and kill enemies without being seen, and could access the enemy's spawn, and only one map could be chosen without crashing the server!

The movements are fine, I wish RO would take a lesson from this. You shouldn't be able to instantly change direction while sprinting if you also die from a 2-foot drop (if we really have a full combat load, make us move like it too!). Grenades should not fly through the air thousands of yards. And whoever said the assault rifles have conefire must just have bad aim. Use semi-auto firing, and take aim. EVERY time I've done that, my shots have been dead on, and had 1-shot drops everytime. This game has excellent immersion as others have said. It's awesome to take aim from your window on a guy running through the streets, fire once, and watch him just drop. No scream, no crazy ragdolls, just boom and down.

The maps seem to be well made, and if the commander knows what to do you'll have a HUD displaying where to go for your first objective.

All in all I think most of you were expecting an OFP level of realism with this game. I for one am glad that another game has come out where gameplay takes the precedence over realism. This mod has great potential.
 

Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
Well i played for about 2 hours last night and it was an extremely enjoyable and fun FPS to play. Alot of people on these boards and the INS boards are forgetting that this game is a MOD and not retail has anyone seen a first releases as good as this? I cant remeber so and of course there are bugs that need to be fixed but again this is a beta and as their first release as a dev team in which i think theve done an amazing job.
So go and enjoy the game if its your thing and when ever the server crashes or a nade gets stuck in your hand just takes two small seconds to remeber a few things. 1 You didnt pay anything for this mod its free. 2 Its a first release and theres always problems with first releases (look at AmrA even at its current state). 3 Most of thses problems will be fixed in patches i can assure you. 4 Dont be so quick to bash othere peoples work unless you could have done better yourself.
All in all this game has alot of potential to be great so give it time and always remeber the 4 points.

Craig.

PS This fix list has just been posted by one of the main devs for the first patch.

Release 1.1 Changelist
--- code only
------------------

* ADDED: command "tkremove"
* CHANGED: alltalk is defaulted to "0"
* FIXED: attacking with grenades while sprinting
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^


^ "XYZ" because it's an exploit

Hopeful fixes for 1.1
--- code only (taken straight from the bug thread)
------------------

* should not be able to cook smoke grenades
* The RPG reloads every time you switch back to it.. its annoying when switching from pistol trying to pick up another gun
* leaning does not work if your right up against the wall. If you move back from the wall it works fine though.
* On maps where reinforcements are limited, you can rejoin when they are all out to respawn.
* all of my team chat appears in console only (wont appear on screen)
* bind 2 slot2/3/4/5 etc don't work (the 2/3/4/5 keys for guns) most of the time (sometimes 2 works but I havent been able to get 3/4/5 working yet)
* INSURGENCY NEEDS WEAPON FASTSWITCHING, THE MENU IS COOL BUT IT BREAKS IMMERSION AND IT SUPER ANNOYING!!!!!!!!!!!
 
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Werner

FNG / Fresh Meat
May 4, 2006
361
0
0
I think this mod has a lot of potential, as others have already stated. They should give in to gameplay in the overheadmap thingie since currently, I'm usually quite lost and can't figure out which objective should be defended, which capped and which attacked. Also, having to stand still when leaning kind of makes it useless for me (at least). I'm spoilt by RO on that department.

I really LIKE the fact that you can't strafe while sprinting. Feels more natural to me.

Here's a quick list of things I'd like to see fixed/changed:
- new voice comms
- overhead map with some situational markings
- massive tk kicking made easier
- iron out bugs that cause crashes and such
- make moving available while leaning
- doors openable by pushing a button rather than pushing yourself to them
- a way to check your magazine count (couldn't find any other than reloading)
- ability to pick up all weapons from the battlefield (couldn't take my insurgent team mate's sniper rifle)

Edit: Extra props to the way tripods work on the insurgent machine gun. It's really fluid.
 

KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
First impressions:

+very intense firefights
+much less "running and shooting", but rather "run-stop-shoot", makes for more realistic firefights than RO
+great weapon models and sound, weapons behaviour was also pretty realistic so far (only really played M4, AK and FAL), whoever said they had huge conefire must've played another game as even my AK hit perfectly well in semi-auto
+levels look great and the effects are also awesome
+movement system seems pretty good: good speeds chosen for the relevant modes (slow walk, walk, sprint) and you can't pull stupid "shooting while leaning and moving" moves, i also like how sprinting is handled

-player models suck a bit though, in terms of animations that is
-squad system has potential, but so far noone really knows what he's doing
-performance is mediocre, esp when taking into consideration, that...
-weapons seem to be hitscan
 

Quietus

FNG / Fresh Meat
Nov 25, 2005
1,945
0
0
California
tk's and the fact that everybody wants to be a US marine :(

just did a few rounds, teams were like 16 vs 6 but still they couldn't win ;)
Ooo, I would play as OPFOR most definitely. I love hasseling smug punks and making them cry to mommy. So you have to have a source game to run it? I don't have a source game (reason being I don't want/like any). There's no way around it?

Sounds like it could use alot of fixes/improvements though. I'd really like to have authentic arabic (just record it phonetically you don't need actual arabic speakers). What is this a Steven Segal movie where all the "baddies" choose to speak english over their native language?
 
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