Learning curve is steeper than R0 (because of the unfamiliar maps and view range is kind of limited and crap weapons

).
Learning curve is steeper than RO purely because of the clunkyness of the gameplay.
Just got done playing an hour or two. It has potential, but the entire game is very very cluncky, especially the movement. Can you believe you can't strafe while sprinting? Also, while sprinting, your mouse sensitivity gets lowered. wtf?
The movement feels very unfinished at the moment. Another example: you can't move while leaning. This makes peeking around corners kinda annoying.
The lack of an overhead map is kinda weird too. How can you say "Attack Obj. A" if you don't know where Obj. A is?
The hitboxes and damage model is messed up. I've seen a guy survive 3 (!!) shots from my shotgun, close range. And it wasn't my aim, because I saw the blood fly from him. Another time a Marine survived a shot to the chest from my sniper rifle. Sometimes the damage model is good, sometimes it's bad.
Also, the Insurgents speak English if you play on their side.

rrrrrrreeloadeeeng
I like the commander mode though. If you tell your team to attack an objective they see two crossed swords in the direction of the objective, and most people do follow that icon. Haven't seen a lot of TK'ing to be honest. The level design, although most maps are small, is really good. The sounds are great.
All in all I've had a couple of fun moments, but I doubt I'm going to play this a lot. It has potential for sure. They need to smoothen out the movement ASAP. RO is the game they have to copy for this.