My impressions so far:
- Movement speed, at least as of last light, is rather good. Slower than RO2 and getting to a full spring take a few moments. It is not instant. It really facilitates slow and careful movement.
- Hit detection seems rather good. When I clearly hit them, they died.
- Damage is mostly 2-3 shots, often times one. MP40 takes more hits (obviously, 9mm SMG), so the damage system is proper for different weapons.
- Recoil is not overdone, but is present. Semi automatic is actually practical. The AKM has some recoil, but it still seems rather realistic. More than the M16, but nothing absurd.
- Guns sound loud and powerful.
- 3D scopes are excellent.
- Reload animations and are well done, though maybe a bit too slow.
- Firearm 3D models look excellent.
- Elimination game mode (no respawns) can be fun and tense. Works nicely on the small map I played.
- Weapon sway is present and not over done. Enough to prevent whack-a-mole gameplay but nothing frustrating or abnormal. Very nicely done.
- Freeaim is spot on, like RO1. Enough to make spraying from the hip a bit more difficult (I tried) but not enough to make it hard to maneuver your character. Very nicely done!
The bad:
- Odd firearm choices such as MP40s with rails, ACOGs and whatnot. Fun to use, but why not an Uzi or MP5? Full auto "M16A3". Could have just added in the C7A2 IMO. SKS with detachable magazine, Mini-14 ect. Point being, there are much better choices out there.
- The few maps I played are rather small. Looks like this will change in the future. Looking forward to playing on larger long range maps.
- The ACOG isn't an ACOG externally, but I assume this will be fixed in the future.
- Ragdolls which launch players into the air when hit occasionally. Obviously alpha build related bug.
Some odd decisions, but the overall game in its current state actually does feel tactical and realistic. I actually had fun playing it. I hope they continue to keep this more realistic pace/gameplay as it currently is and don't bother with an easier difficultly setting. The maps are extremely ugly even compared to the INS mod, but this should change in future builds.
Note that there is no specific theme, it is just random security forces fighting random insurgents. This can give more leeway for weapons and whatnot which is okay with me.
We might actually have a nice tactical shooter on our hands.