[Error] Instant siwtching between HE and AP SHELLS in tanks, works allways.

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Niklas

FNG / Fresh Meat
Aug 20, 2011
310
63
0
Germany
Category: Code

Description:
This is very unrealistic. the player can allways change HE and AP rounds , even if a different shell is allready in the gun, without firing the previous round.

Reporducability: Allways, simply press 6 and you get the effect of the round you select.



Hope this gets fixed soon.
 
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Niklas

FNG / Fresh Meat
Aug 20, 2011
310
63
0
Germany
unbenanntto.png
 

Niklas

FNG / Fresh Meat
Aug 20, 2011
310
63
0
Germany
I really hope this is just a bug, and not supposed to be like that. it really is bad, shells don't have a magic switch which turns them into soemthin else.
 

RiccardoTheBeAst

FNG / Fresh Meat
Sep 19, 2009
578
126
0
Italy
Yeah, i agree, this is why shells shouldn't be loaded before the battle, but only when you know which target are you going to face (and then you can decide the proper shell to use).
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
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Canadian in Australia
They have this in RO1 as well.... I do remember when I first started playing RO1 that when you wanted to load a different shell, you had to wait until the current shell was being loaded.... then it'd take that shell out and start to load in the new shell, which took forever, especially in an IS2, as there wasn't some action that would stop the original shell loading.

In RO1 since the shell loading is automatic, they now load the same shell like before, but if you decide to make it an HE or AP halfway through the load, or even as soon as you possibly could after your last round went off, it just toggles that new round into the round you wanted loaded in the first place... after the round is loaded that is. (Similar to RO2 which you guys are talking about above)

I noticed this in RO1 during the Arad_RealForests5 maps recently, so don't know if it was a server side modification or was put in by the devs later on in an update.... but a similar action seems to exist in RO2 and I don't think it's an error/glitch.

It's to compensate for the AI Bot auto reloading all the time, where it usually doesn't give you the chance to tell it what you want before it starts loading in another round.

Sure you could switch it to HE while its loading an AP and then the next round he fires is the HE, but there's nothing on the screen to notify you that your current round is still an AP or HE.

Perhaps they could add a smaller shell icon next to the current round's icon, notifying you that this is the current round to fire and this smaller icon is the next round to go in.

But for those who will be asking for it.... you then have to also code in for those times when you want to take that shell out right away and load in another.... because I know there will be others wanting that feature added too.

It might just be easier to have it the way it currently is.
 
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Niklas

FNG / Fresh Meat
Aug 20, 2011
310
63
0
Germany
I don't know, but it feels kinda odd that TWI pays so much attention to realism , and then forgets something like this.
 

Sheps

FNG / Fresh Meat
Aug 5, 2011
274
255
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I don't know, but it feels kinda odd that TWI pays so much attention to realism , and then forgets something like this.

As realistic as you want it, it's still a game and having to load when switching between shells can be somewhat bothersome.

As it's been stated, this was also in the original Red Orchestra and I assume it's there for gameplay reasons, it's not just something they've overlooked.
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
Has there been any confirmation if this is a bug or a feature?

Another thing that happens when switching shells is that the range indicator jumps to 0 automatically. A bug or a feature?