Ingame Anti Aliasing options

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Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
By default the UE3 engine can be pretty iffy with antialiasing with videocards. It would be nice if AA would be a selectable option within the menu.
 

Hourences

The Ball Team
Jul 13, 2010
142
29
0
www.TheBallthegame.com
Not planning on adding something like that unfortunately. We need all our time for fixing and polishing the really essential things.
Would have been nice having it though, maybe later!
 

Solid Snake

FNG / Fresh Meat
Apr 13, 2010
3
0
0
New Zealand
By default the UE3 engine can be pretty iffy with antialiasing with videocards. It would be nice if AA would be a selectable option within the menu.
I haven't seen many games using UE3 support AA of any form at this stage, and it's due to how the buffers are calculated. However, I'll experiment and see if I can get an edge detection + blur working as a post process effect. No idea on time frames though ... so don't expect this anytime soon!
 

Paajtor

FNG / Fresh Meat
Jul 30, 2006
448
10
0
57
The Netherlands
youtu.be
I often have issues with Steam-games that use the UT3 engine - Borderlands, Bioshock, and now The Ball as well.
Couldn't get FSAA to work, no matter what I tried in my nVidia-CP.

For Bioshock, I set my desktop-settings to the ones I wanted ingame (was the only way for me). Downside was, that I had to do it everytime I wanted to play the game, and then reverse back to original desktop-settings, once I had finished playing.

For Borderlands, however, I used the suggestion in this post:

http://gbxforums.gearboxsoftware.com/showpost.php?p=1654054&postcount=1

And it also works for The Ball.
DX9, on a WinXP-Pro machine, btw.