Information regarding the patch for Darkest Hour

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602RAF_Puff

FNG / Fresh Meat
Nov 22, 2005
74
9
0
Hi folks.

I'm deputy lead tester for DH and have been asked to give feedback on the arrival of the first patch.
This will be released in the next couple of days. There is one small problem however. Our coder has worked every night this week, since coming back from holiday, and has managed, with help from another coder, to drastically reduce the karma crash to desktop. This crash occurs when the game tries to find points of the karma, when it can’t; the ragdoll fails and takes out any player within viewing distance of the ragdoll.
As you have now noticed, he hasn't, up to this time, managed to squash the bug completely but they are still working long hours to try and resolve this issue. In the meantime, however, they will release a patch with this 'reduced' CTD and fixes to maps etc. The content will be as follows

1. New karma files to reduce the CTD, this will be replaced as soon as the bug gets completely eradicated. In testing we managed times of over one hour without a crash on Carentan Causeway, we didn't however manage to test on servers with a large number of players, so feedback would be very appreciated in the Bugs forum of Darkest Hour.

2. New sounds for all Allied weapons and tanks. Some new German sounds, Mg42, Fg42 and a few new tank sounds. We have now managed to get on board someone who produces sounds; these will continue to be refined as time goes on. Hopefully you will enjoy these new weapon/ambient sounds.

3. Map fixes on the following maps

Cagny: This map has been reworked to reduce the spawn killing; also the map is now infantry support. This is to reflect the real Operation Goodwood, in which various units were involved in try to capture Bourguebus Ridge.
Whact am Rhein: Trees are now fixed, allowing the tanks to enter and hide, this now also allows for shots to hit the targets through the same tree lines however. Load times reduced.
Hedgerow Hell: Optimized and added spawn protection for Allies
Brecourt: Last objective fixed, spawn points reworked
Merville Battery: Last objective fixed, spawn points reworked
St Lo, City: Reworks as per request from forums, some optimizing
Port-en-Bessin: Reworked spawn positons/objective positions, mades changes as requested on Forums.





Further work is ongoing with regards to tank code and penetration values, for instance
1. Reducing the loading time of the Sherman Firefly
2. Correcting the penetration values of the 17lbr found on the Achillies and Firefly {currently it is under powered}
3. Increasing the loading time of the Achilles to a more realistic level
4. Reducing the penetration value of the M10

Further maps are in the works; Le Mesinil Patry will be a tank only map and is very large, allowing for some true tank combat techniques to be utilized. St Lo Bridge Assault is shaping up very well and will be getting tested as soon as the CTD bug has been resolved

As you can see the team is working long hours to try and solve the problems and to increase your play experiences of DH, we felt it better to release a partial fix and other content to show we are committed to giving you a quality product, while we continue to hunt down and fix this GPF bug.

Please watch this space for more details and when and where to download the patch.

Again thank you from the team for being patient while we track down and fix the GPF bug.

[DH-T]602Puff
 
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Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
No optimizations for other maps?

Talk about looking the gift horse in the mouth :p.

Ohhhh :) sounds like some nice content in there mate, personally speaking setting physical detail to lowest and just turning down my settings made the game more stable and I haven't crashed as much.
 

Shadow_Man

FNG / Fresh Meat
Oct 28, 2006
125
0
0
Thank you so much for the hard works DH dev!
Somehow, I encounter no CTD when playing MN and CC ...;)
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Excellent news :D
I know what it's like to be lead tester so I somewhat feel with your current efforts. Seems like you guyz are still short of 30 or more testers. I suggest you start looking for them right now. You really need a filled test-server.
Don't dismiss the inactive testers, if some of them still show up then every player is valuable.

Good luck !

Monk.

ps coders from MN and CC : help them out if possible ;)
 

Greasemonkey

FNG / Fresh Meat
Nov 30, 2005
169
1
0
Georgia Tech
Thats great news! I actually have had no stability issues with the visual details turned down to Low. The sounds will be a welcome improvement- they have really ruined the immersion of the game so far.

Good job DH team and I can't wait to continue playing your game!
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
Good to hear, but can you please post this update on your front web page and your forums? I expected to find a Darkest Hour Forum thread containing this information, but was shocked that there isn't one.

It's very important that people who check your front page but not the forums can see that an update is on the way!
 

ExoCet-NAW

FNG / Fresh Meat
Feb 17, 2006
436
32
0
It is posted on our News and Announcements section of our forums, it was there before it was posted anywhere else.

Front Page will be updated when the guys that have access to that get online.
 
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gautrek

FNG / Fresh Meat
Apr 3, 2007
331
101
0
Leicester UK
I'm sorry to say but this game is unplayable for me at the moment.
I get about 10 mins in and CRASH.
I just can't be arsed any more to try this mod.
 

ultraZ

FNG / Fresh Meat
Nov 29, 2005
105
11
0
Grand Rapids MI
It would be nice to be able to see more of the forums, It feels like homeland security is running it or something. not everyone wants to register just to read.
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
37
thanks for pointing that out, i thought more had been made visible to non-registered visitors. i will try and get that fixed