This thing is stupid, if you imagine that by removing all the upgrades will make the game more balanced, this topic is about ading weapons that would improve the balance, what you are suggesting is to remove all the upgrades that are rare, but I must ask you why do you think it will improve balance.
By removing the upgrades it will result in very casual encounters, as an example the mp 40: 2 is a weapon wich has a defined strategy to be played, it was used but it was very difficult to produce, by removing it it will result in a gameplay situation that will be very casual. This game is different from Red orchestra 1 with the new mechanics more upgrades and weapons are needed to emply new strategies to the game.
The Mkb and Avt eventough rare they are the only multirole weapons in the game. By removing them you wouldn't have any weapons specialised in assaulting fortified and heavy defended positions this is why the weapons are perfect in. In my opinion by ading more weapons rare weapons would make the game a lot more fun to play, in my opinion it would be just too casual with the normal weapons that were used in high numbers. Were isn't something specific it employs using tactics to combat the enemy specialised weaponry, by cuting down on the specialised weapons the gameplay would be just to casual it would be same like Red orchestra 1 just with a few mechanics.
And with the scouting class, what would be the purpose of bayonets if the enemy is at a far distance, if you sneak in a building and you want to not be spoted you should use the Mosin nagant pistol. Red orchestra is a game not a simulator so the point of having very general weapons wich were used in every battle isn't a pretty good one because a game is meant to be fun. Arma 2 is a very accurate and realistic shooter and I don't see any person complaining about what weapons should be used and were should they be used. We can't respect 100% accurately the battle conditions because the reports are not 100% accurate you don't know how many soldiers got a bayonet or how many weapons did they use in the battle, the number is an aproximation.
By removing the upgrades it will result in very casual encounters, as an example the mp 40: 2 is a weapon wich has a defined strategy to be played, it was used but it was very difficult to produce, by removing it it will result in a gameplay situation that will be very casual. This game is different from Red orchestra 1 with the new mechanics more upgrades and weapons are needed to emply new strategies to the game.
The Mkb and Avt eventough rare they are the only multirole weapons in the game. By removing them you wouldn't have any weapons specialised in assaulting fortified and heavy defended positions this is why the weapons are perfect in. In my opinion by ading more weapons rare weapons would make the game a lot more fun to play, in my opinion it would be just too casual with the normal weapons that were used in high numbers. Were isn't something specific it employs using tactics to combat the enemy specialised weaponry, by cuting down on the specialised weapons the gameplay would be just to casual it would be same like Red orchestra 1 just with a few mechanics.
And with the scouting class, what would be the purpose of bayonets if the enemy is at a far distance, if you sneak in a building and you want to not be spoted you should use the Mosin nagant pistol. Red orchestra is a game not a simulator so the point of having very general weapons wich were used in every battle isn't a pretty good one because a game is meant to be fun. Arma 2 is a very accurate and realistic shooter and I don't see any person complaining about what weapons should be used and were should they be used. We can't respect 100% accurately the battle conditions because the reports are not 100% accurate you don't know how many soldiers got a bayonet or how many weapons did they use in the battle, the number is an aproximation.
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