Thanks somone understood I was getting tired of explaining the same thing.

It was becoming boring.
Then maybe
don't keep adding 'yes but' and repeating yourself when someone points out why they don't think your ideas are good? Nobody is making you repeat yourself. In fact, I'd wager most of us are praying for the day when you stop doing so.
Also I don't see the point in adding elite assault and elite riflemen if weapons would be supplied by quantity so that you don't need to create a new class to limit weapons just have riflemen and have for that class only 4 semi-auto rifles and all the other weapons are rifles.
Because it saves time better used on actual fixes and improvements? I suppose when everything else about the game is fixed,
perhaps some form of this could be considered. Until then, it is a waste of time.
But back on topic if the game has 3 types of artilery, what would determine players to use mortars the cheapest and weakest of them all why not make deployable mortars for better usage of the supplied binocles ?
Mortars are small and accurate. They are perfect for taking out MG nests or snipers. They also have a much shorter reset time on almost all maps, making them good for temporarily stalling the enemy's first troops rather than wasting a full-size artillery strike on them.
All this shows is that you don't know how to play commander, so I suggest you avoid that class and let those of us who
do understand how artillery works take it.
Also take a look on how the quantity system should look in-game when implemented:
I love your 'diagrams'. I really do. Surely I would never have realised that the number to the right of the class name is how many slots are taken out of how many available slots there are. I still think the other diagram was better though, where you felt you had to circle the radio icon even though it has 'RADIO' written above it ingame in huge letters.
Please don't insult our intelligence with these 'diagrams'. We are not children.
DRINK, IDEAS & SUGGESTIONS! First of the morning!
I use them all the time. In fact I see them used more than regular artillery. Stop making up rubbish.
Also the quantity feature why not implement it. The elite riflemen was only an example on how this would work in the game.
Because IT IS A WASTE OF TIME AND EFFORT for now. And also because it should be the MAPPERS who decide these things, not some arbitrary limit - especially some arbitrary limit enumerated by a casual who doesn't actually have the first clue what weapons were even available during the battle, let alone in what quantities.