You won't hear any arguments from me. I was horrified when I heard the AVT can get a scope, because not only was it not a historical thing, but it also turns it into a pseudo-sniper rifle and so you have assault classes wasted by some idiot who wants to sit up the back of the map with their level 50 AVT pretending they're a sniper.Oh come on! Lets take off the coloured glasses for a moment here:
1. Hurra! The Germans get an Mkb42 eventhough they shouldn't! Oh wait, even worse its just a massively underpowered version doing way too little damage compared to what it should, no doubt incorporated into the game to somehow make up for the PPSH bullet hose. The AVT40 (shouldn't be in either) on the other hand is a one shot one kill weapon with full auto capability for up close encounters, and the ability to mount a 4x scope.
Neither the MKb or AVT should be in the game, period, let alone in scoped variants.
What's the actual ingame FOV? Does anyone have a figure on it? I'm curious.2. Soviet PU scopes feature WAAY too wide a FOV compared to the real thing, whilst the German ZF4 which in reality had a wider FOV has an even lower FOV, heck its useless, but even worse it shouldn't even be there. That's another half assed attempt at balance for you.
Again, though, the PU should not be in the game. It was in service at the time, but in quite limited numbers and I don't believe I have ever seen or heard of one at Stalingrad. Most of the photos I see up to the Don are top-mount PE rifles, and beyond that, side-mount PEM. Stalingrad photos I've seen are exclusively PEMs.
(It's worth noting that German unit armourers would occasionally mount captured PEs on Kar98ks to fill shortfalls in sniper rifles or replace damaged scopes - a interesting combination, and even seen in photos around Stalingrad. If you're going to have an unlock system, at least make it historical 'sidegrades' like this.)
I think this is better attributed to laziness than malice.3. Cosmetics: you forget about the 4x PEM scope Mosin WITH exterior 3D model, where'as there is no 3D model of the German Zielsechs.
The C96 (even before the stock is unlocked) is actually scarily accurate compared to the other pistols. It's still akin to pissing in the wind, of course, but a friend and I occasionally jump on empty servers and play with pistols only for laughs and he could hit me with a noticeable degree of consistency at around 80-100m, while my TT made one or two lucky hits at similar range before deciding its job was done. I'd rather see the C96 removed altogether and replaced with the Luger, which is not only a better counterpart but also a lot more common historically.As for the pistols, it's ridiculous to even argue it seeing as they are all useless for anything but close quarters, but I guess the single shot stopper TT33 needed a counter, the M712, which aint even useful, just an ammo guzzler.
Anecdotal I know, but the T-34's better armour doesn't quite seem so superior ingame when you see AT rifles consistently knocking them out from the front (while pinging harmlessly off of the Pz.IV at almost all angles). Even if that's just sheer bad luck, the Pz.IV should absolutely not be the primary German tank in the game. That role should be filled with the Pz.III J, perhaps with a handful of APCR shells to give it a better chance of taking out a T-34 when commanded competently. StuGs need inclusion as well, so tanks can be removed from maps like Pavlov's house where they really don't belong. Right now that map is a complete massacre because the tanks will park with their hull MG facing a spawn exit, then engage each other with their main guns rather than lobbing HE through troublesome windows. Remove both tanks from that map and give the Germans a StuG III C or two, like in the Ostfront custom map (which was objectively a much better designed map, and puts the stock RO2 one to shame), and there is something a lot less likely to lock down the spawn exits and a lot more likely to actually help the infantry by clearing MG nests and snipers.As for the tanks:
How is the Pz.IV coded to be in anyway better than the T-34 ? One has a much better gun, just as the real thing, whilst the other has better armour, just as the real thing.
When it was included as the T-34's direct counterpart.Where was the Pz.IV favored compared to the T-34 ?
Agreed. I doubt any of it was done as a result of malice, just poor design and poor implementation.In short: No side was favored, TWI screwed up with unrealistic additions to both sides and incorrect modelling of equipment from both sides.
We've been over this. Your squad is already easy to locate. You would have to be literally blind to have trouble finding them.Unus Offa, Unus Nex
Your rightperfectly right the realism is screwed in Red orchestra 2 all that could be done to restore more from the realism of the battle would be maybe estetic than game mechanic. Like locating easyer your squad.
Making classes and loadouts customisable for mappers - like in Ostfront - would solve this at a stroke.Or like I said earlier making the weapon loadouts realistic. Because we have documentation about what weapons were used in specific battles and how many were issued so why not make it a feature. Like adding for specific battles a specific amount of rifles and pistol for each nation. Because the way it is now it isn't anything from realistic.
I bet you any amount of money that an experienced player with a 91/30 sniper will out-score another player with an SVT sniper on that map any day. The semiautomatic sniper rifles do seem a little too accurate, but until I know exactly what kind of groups they would historically shoot at various ranges I won't be calling for a change. They were horrifically inaccurate in the first game to the point of uselessness, and I'd rather not go there again.The russian svt scope is overpowered I killed on Fallen fighters 30 soldiers in classic just from staying in a corner and sniping the enemy. The svt 40 scoped is too overpowered in my opinion on the small maps we have now the bolt action rifles become utterly pointless because the majority will opt for the semi auto sniper rifle. But like I said by issuing a realistic loadout by the specific battle each weapon took part it would make the game a lot more balanced in the historical context of the game.
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