Well, this part of the forum seems pretty anemic. So I thought I would start something here. Cant have a Tank tactics thread without out an Infantry tactics thread!
So here are some tips and some of the techniques I use while playing as infantry I think that might help you.
These are geared more towards novice players, so you more expirienced grunts probably wont gain much from this.
CAUTION: I AM BY NO MEANS AN AUTHORITY ON RO INFANTRY TACTICS. SO PLEASE, FOR THE LOVE OF ALL THINGS SACRED, CONTRIBUTE!
I am just putting this up to take up space and until someone comes up with something better.
GENERAL TACTICS
1) As with anything in life, COMMUNICATION IS KEY!
I know its hard to do, particularly because of the nature of the game itself and especially if you dont have Team Speak or a micrphone, for that matter. Which leads to....
2)Team work.
Im guilty of not doing this too (especially when things get fast). But covering each other while advancing, calling out the enemy when you see them and pointing them out (tracers help with this) will help you acheive objectives and ultimately win.
3)Advance!
Nature abhores a vacuum. If the enemy is eliminated or falls back, take up the empty space. Of course be careful but advancing is the only way to win.
4)Move laterally!
If you are going to advance, dont run DIRECTLY at a KNOWN enemy position. Move left or right of the enemies position. If you run directly at the enemy, it really is no different than if you are just standing there. BUT, if you move laterally you become a more difficult target to hit. But you have to SPRINT!
5) Cover!
If you are not moving, use cover when you can. That means hide behind stuff. Dont just stand there "Fat, Dumb and Happy". While standing in the open, you are taking the chance the enemy is a bad shot...THATS BAD!
It is best to combine 3 with 5.
TIPS
1)AIMING (I will probably need some help here)
IMPORTANT!
Apparently, RO uses a very accurate bullet ballistics model. This is important to realize. That means when the bullet is fired the bullet does NOT travel in a straight line like a laser beam. The bullet will "arc", or drop, when shot long distances. This is suppose represent the effects gravity of gravity on the bullet. So if you are presented the opportnity to shoot longer distances you will have to aim higher.
THE SIGHT PICTURE
When you look down the sights you will see the front sight (post) and the rear sight. Your sights will already be lined up for you. All you need to do is put the tip of your front sight on the target you want to shoot. But dont wait too long or your gun will start to sway, throwing off your sight picture.
HIPSHOOTING
When you bring your weapon up to your shoulder to aim and hold it there your soldier will start to get tired after a while and the weapon will sway. Keeping the weapon by your hip does not tire your soldier out.
Although hipshooting is not as accurate as using the iron sights, you may not have a choice but to hipshoot when an enemy pops out in front of you.
Your weapon will not always be pointed at the center of your monitor. So putting your target in the center of your screen will not always work. It just takes practice. After a while you get a feel for hipshooting.
Works better at closer ranges.
LAYING DOWN (Going prone)
When you aim it is best to laydown, if you can. It provides you with the most stability and your gun wont sway as much. Not only that but you become a smaller target and are able to use smaller cover too.
KNEELING
This is the second best way to aim. Kneeling provides you better stability than standing, but, going prone is still the best. Your soldier will start to sway some from holding the rifle up. However, you can aim out of some windows while kneeling, thus presenting a smaller target.
Sometimes while on the move an enemy will pop up in front of you and there will be no time to go prone so kneeling is your best alternative.
STANDING
Aiming while standing is the most tedious on the soldier. The longer the soldier aims while standing the more tired he will become. When the soldier becomes tired his sight picture will sway makeing it difficult to hit a target. If you lower your rifle for a short period and let the soldier rest, the swaying will go away once you take aim again, but, it will return again after a while.
Continued due to limits on pictures...
So here are some tips and some of the techniques I use while playing as infantry I think that might help you.
These are geared more towards novice players, so you more expirienced grunts probably wont gain much from this.
CAUTION: I AM BY NO MEANS AN AUTHORITY ON RO INFANTRY TACTICS. SO PLEASE, FOR THE LOVE OF ALL THINGS SACRED, CONTRIBUTE!
I am just putting this up to take up space and until someone comes up with something better.
GENERAL TACTICS
1) As with anything in life, COMMUNICATION IS KEY!
I know its hard to do, particularly because of the nature of the game itself and especially if you dont have Team Speak or a micrphone, for that matter. Which leads to....
2)Team work.
Im guilty of not doing this too (especially when things get fast). But covering each other while advancing, calling out the enemy when you see them and pointing them out (tracers help with this) will help you acheive objectives and ultimately win.
3)Advance!
Nature abhores a vacuum. If the enemy is eliminated or falls back, take up the empty space. Of course be careful but advancing is the only way to win.
4)Move laterally!
If you are going to advance, dont run DIRECTLY at a KNOWN enemy position. Move left or right of the enemies position. If you run directly at the enemy, it really is no different than if you are just standing there. BUT, if you move laterally you become a more difficult target to hit. But you have to SPRINT!
5) Cover!
If you are not moving, use cover when you can. That means hide behind stuff. Dont just stand there "Fat, Dumb and Happy". While standing in the open, you are taking the chance the enemy is a bad shot...THATS BAD!
It is best to combine 3 with 5.
TIPS
1)AIMING (I will probably need some help here)
IMPORTANT!
Apparently, RO uses a very accurate bullet ballistics model. This is important to realize. That means when the bullet is fired the bullet does NOT travel in a straight line like a laser beam. The bullet will "arc", or drop, when shot long distances. This is suppose represent the effects gravity of gravity on the bullet. So if you are presented the opportnity to shoot longer distances you will have to aim higher.
THE SIGHT PICTURE
When you look down the sights you will see the front sight (post) and the rear sight. Your sights will already be lined up for you. All you need to do is put the tip of your front sight on the target you want to shoot. But dont wait too long or your gun will start to sway, throwing off your sight picture.
HIPSHOOTING
When you bring your weapon up to your shoulder to aim and hold it there your soldier will start to get tired after a while and the weapon will sway. Keeping the weapon by your hip does not tire your soldier out.
Although hipshooting is not as accurate as using the iron sights, you may not have a choice but to hipshoot when an enemy pops out in front of you.
Your weapon will not always be pointed at the center of your monitor. So putting your target in the center of your screen will not always work. It just takes practice. After a while you get a feel for hipshooting.
Works better at closer ranges.
LAYING DOWN (Going prone)
When you aim it is best to laydown, if you can. It provides you with the most stability and your gun wont sway as much. Not only that but you become a smaller target and are able to use smaller cover too.
KNEELING
This is the second best way to aim. Kneeling provides you better stability than standing, but, going prone is still the best. Your soldier will start to sway some from holding the rifle up. However, you can aim out of some windows while kneeling, thus presenting a smaller target.
Sometimes while on the move an enemy will pop up in front of you and there will be no time to go prone so kneeling is your best alternative.
STANDING
Aiming while standing is the most tedious on the soldier. The longer the soldier aims while standing the more tired he will become. When the soldier becomes tired his sight picture will sway makeing it difficult to hit a target. If you lower your rifle for a short period and let the soldier rest, the swaying will go away once you take aim again, but, it will return again after a while.
Continued due to limits on pictures...
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