Indoor Combat Map

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Commissar{SK}

FNG / Fresh Meat
Apr 26, 2006
155
0
0
USA
For the past week or so I've been messing around with the idea of a Red Orchestra map situated in a fancy office building. I'm thinking about making it four floors along with a basement and also a roof to fight on, with one objective for each floor (excluding the basement). The Russian attackers will basically capture each floor as the Germans gradually fall back into the upper floors and ultimately the roof. Here are some pictures of what I've done so far with somewhat rudimentary lighting. Mabye it is a bit Rainbow Six, but I'm trying the best I can to 1940ize it. If anyone has any suggestions on how to make it look like an office building of the era, or if any history buffs would know how the hell I could go about tying it in somehow with Ostfront combat (Berlin, mabye?), please let me know.

Game0002.jpg


Game0003.jpg


Game0004.jpg


Game0005.jpg
 

veryhungryhobo

FNG / Fresh Meat
Dec 31, 2005
273
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Is that a custom texture it looks amazing, just dont make it both the ceiling and floor. I hope the gameplay is good. Maybe try it with nades and with out nades. You dont want spam. it look really good though.
 

Capt.Marion

FNG / Fresh Meat
Feb 12, 2006
2,049
47
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Beantown
looks nifty. I once considered doing an apartment building recapture the supply cache map, but I'm not much a mapper
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
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Penryn, Cornwall
A agree that the texture looks great and also that you shouldn't overdo it.

Offhand I can't think of any buildings of the size you would need apart from factories in Stalingrad, which isn't really what you want, I'm guessing.
 

Panzer Meyer

FNG / Fresh Meat
Dec 26, 2005
759
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North Cacilaci
Its too clean as well, I mean its nice the textures and all, but a fight inside a building with battles raging outside. You'd think it would be a little damaged here and there, with over turned tables, rubble from the cieling and so on.

Unless you can make this into sort of a commando raid by the Ruskies to either dostroy a key objective or nab some high ranking official or scientist. Just some suggestions...
 

Commissar{SK}

FNG / Fresh Meat
Apr 26, 2006
155
0
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USA
butcher1 said:
hey cammisar how did you get the coronas on the lamps???
http://wiki.beyondunreal.com/wiki/Corona
The corona textures for ROO is in the specialeffects package.

As for the textures I'm still experimenting with the ceiling.

Eventually I'll add some German "fortifications", ie overturned desks and tables, ammo caches, ect.

And battle damage is what I'm not sure about yet. I'd hate to be carving up the walls, but I could photoshop some broken glass textures.
 
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SavetheJets

FNG / Fresh Meat
Nov 24, 2005
149
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Just a note about the swastika, In Germany theres some law that says you cannot display this symbol. So If you do decide to keep this in your map will probably not be uploaded to any servers there. At least this is what I have been told in the past.
 

Commissar{SK}

FNG / Fresh Meat
Apr 26, 2006
155
0
0
USA
SavetheJets said:
Just a note about the swastika, In Germany theres some law that says you cannot display this symbol. So If you do decide to keep this in your map will probably not be uploaded to any servers there. At least this is what I have been told in the past.
That is a good point. But then again the default propaganda static meshes have swastikas in them and one of them is in Odessa. How exactly is the law worded?
 
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[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
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West "By God" Virginia
Just a note about the swastika, In Germany theres some law that says you cannot display this symbol. So If you do decide to keep this in your map will probably not be uploaded to any servers there. At least this is what I have been told in the past.

O well, its not a big deal. It is your map and you make it how you want, if it is against the law in Germany too bad I guess they are either going to have to break the law or not play the map.

As for the inside it needs to be more of mess. Perhaps you could have papers laying on the floor carpets out of place, furniture scrambled. Make it look like the civilian populace in the building vacated ASAP with their important files before the Russians attack. What I would like to see is a large building that is fortified both on the inside and outside. Like it would have sandbags at the top of the steps and furntiture rearranged for firing positions. THat would be a neat and original map.
 

Commissar{SK}

FNG / Fresh Meat
Apr 26, 2006
155
0
0
USA
[5.SS]Strother said:
O well, its not a big deal. It is your map and you make it how you want, if it is against the law in Germany too bad I guess they are either going to have to break the law or not play the map.

As for the inside it needs to be more of mess. Perhaps you could have papers laying on the floor carpets out of place, furniture scrambled. Make it look like the civilian populace in the building vacated ASAP with their important files before the Russians attack. What I would like to see is a large building that is fortified both on the inside and outside. Like it would have sandbags at the top of the steps and furntiture rearranged for firing positions. THat would be a neat and original map.

I will defanitely be messing up the buidling before it is released, but for now I want to get an idea of what it would look like before this evacuation.
 

Commissar{SK}

FNG / Fresh Meat
Apr 26, 2006
155
0
0
USA
Here are some updates of what I've done so far.

The new lobby,with German defenses. I plan to make the front doors destructable. I know its going to be quite a bottleneck, so I plan on making an alternate route inside through an underground path into the basement.
2Game0001.jpg


One of the many fortified halls.
2Game0002.jpg


2Game0003.jpg


I'm still trying to figure out how to best go about scattering papers across the floor without a billion paper stack meshes.
 

[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
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West "By God" Virginia
I don't really know if the sandbags deep within the building is realistic. It would be fun of course, but if I were going for realism I'd put a bunch of file cabinets together to make a sandbag like structure in the hallway. As for the paper, perhaps you can find a way to get the paper to be a part of the floor texture.
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
yep that shouted out to me as well.. use a pile of chairs anything that looks like its been pulled out of one room and shoved in to a pile and then chuck a blocking volume around it so ppl dnt get stuck looks good tho lovely carpet *wipes feet before entering* ...footprints on it would be nice :p or just some dirt make it look like the red army/germans had been there

carry on the good work :)
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
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Commissar{SK} said:
That is a good point. But then again the default propaganda static meshes have swastikas in them and one of them is in Odessa. How exactly is the law worded?

in the version you can buy in germany you wont find a swastika on a map..
 

Ghad

FNG / Fresh Meat
Nov 21, 2005
1,057
6
0
Bergen, Norway
www.battlefield.no
One problem, is perhaps that it will not be as immersive as a indors map using the source engine, because all objects will be static.

For this reason, a factory is perhaps more suited for an indoor scenario?