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Increase range of Particle System render

LiquidArrow

FNG / Fresh Meat
Apr 20, 2015
554
8
0
Putting particle systems in my map and I need the render distance to be longer.

Max Distance within the properties doesn't seem to have an affect on this.

How can I increase the render range for them ?
 

mikkou

Member
May 9, 2014
324
3
18
I was trying to tackle this too some time back, I ended up trying to change it within the particle system itself with Cascade but I dont remember if it worked or not. You could try that.
 

Lucid Potati

FNG / Fresh Meat
May 2, 2015
38
0
0
Hey, you could create a new particle system in your package and copy the properties from the TWI particle system one by one and then adjust the LOD settings as you please. As long as you don't make any changes to any existing TWI packages everything should work fine.

I did this to make a fancy portal effect, initially I tried changing the color using color over life but for some reason made a change to "FX_MAT.lib" and corrupted my game files. So watch out for that!

Also I got a friend to test my map and make sure the *new particle system works, which it did.
 
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Oddjob82

FNG / Fresh Meat
May 22, 2015
114
0
0
I found this post on the Epic forums that might be relevant.

https://forums.epicgames.com/thread...ects-disappear-when-camera-not-facing-emitter

Sounds like you can adjust the 'bounds' settings on the emitter so that it displays no matter what if the player is within that defined x/y/z space around the emitter.



It looks like LOD settings may come into play as well.

https://udn.epicgames.com/Three/CascadeUserGuide.html#PartileSystemLODs

I don't know how much of this is relevant to the KF2 UDK but might be helpful.
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
Yo LiquidArrow, I had the same issue where the emitter would disappear if I moved away a certain distance. It has to do with emitter distance culling settings.

You're gonna have to right click the emitter, create a copy, and save it to you own map since you'll need to change the particle system settings. Edit the particle system. Click on each of the particle's "Required" group and mess around with the "distance culling" parameters



 
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LiquidArrow

FNG / Fresh Meat
Apr 20, 2015
554
8
0
Yo LiquidArrow, I had the same issue where the emitter would disappear if I moved away a certain distance. It has to do with emitter distance culling settings.

You're gonna have to right click the emitter, create a copy, and save it to you own map since you'll need to change the particle system settings. Edit the particle system. Click on each of the particle's "Required" group and mess around with the "distance culling" parameters
I'll have to try this when I get the chance and let you know if it works!