Including detailed map overviews

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Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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Dunno if it has been talked about before. If so, sorry for not finding the topic(s).

Anyway, at least I would find it neat if RO2 included detailed map overviews like this: [url]http://dl.dropbox.com/u/6962249/danzig.jpg[/URL]
But with better "quality" as in [url]http://dl.dropbox.com/u/6962249/hillah.jpg[/URL] where it displays where you can go and not, no perspective, objective zone display etc.

I mean if the game wants to be good for competitive play I think it should be something to consider. It would make it quiet a lot easier for a new clan to get into ro2 compatitively by easily find good quality overviews like that.

Ofcourse it would work if the community made this images itself, but it would not be as easily accessed as if it was in the game itself and probably not as good =). Oh yea, as far as I know you cannot get these overvew iimages without perspective in RO1? Will it be possible in RO2?
I seriously hope that you will be able to make non-perspective overview images in RO2 =).
 

O'Shannon

FNG / Fresh Meat
Oct 18, 2006
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thats something the community can do by there own... i am planning such map overview pack for HOS. did one for my clan buddy for ROOST but the HOS one will be public. here is an example
 
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Alexander Ostmann

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Mar 31, 2009
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I think only the squad leaders and officers should have maps, and even then, they should be just maps. I've never been a fan of the screenshot overhead view of maps. It would also be cool if player indicators went away altogether, so that you have to determine where you are by landmarks.

Implementing a map system like Resistance and Liberation Alpha would be amazing (where the map is an actual model and you have to pull it out in place of your weapon).

Of course, the scouted positions by plane could still appear as the red blobs.
 
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Nezzer

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Feb 3, 2010
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I think only the squad leaders and officers should have maps, and even then, they should be just maps. I've never been a fan of the screenshot overhead view of maps. It would also be cool if player indicators went away altogether, so that you have to determine where you are by landmarks.

Implementing a map system like Resistance and Liberation Alpha would be amazing (where the map is an actual model and you have to pull it out in place of your weapon).

Of course, the scouted positions by plane could still appear as the red blobs.
100% agreed. If only squad leaders and officers had maps, the other teammates would be encouraged to follow them instead of going Rambo-ing to the objective by themselves.
 

Hausfeld

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Sep 17, 2010
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I recall an overview on a Tank map that was rough charcoal pencil on crumpled parer. Great effect.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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Hehe, I was not talking about the in-game map =). I was talking about images like my and Shannon's examples for usage outside the game ^^.

Anyway Shannon, as you seem to know what I am talkign about ;), I still think they should consider including stuff like this in some way. Maybe they could find a way to represent different levels in a good way for instance. And again, I would believe the increased accessibility should be valuable. I could also imagine the scalable maps would make it more suitable for such images to be included in the game to give something of better quality than the community would offer.

Anyone know if it is possible to get non-perspective overview images like this?
(I tried to find a way in the map editor from the "top" window but without success ^^)

Anyone know if it will be possible in RO2?
(as in something similar to the source command cl_leveloverview for ue3)
 

O'Shannon

FNG / Fresh Meat
Oct 18, 2006
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well developed this method:

added a high(very high) straight down spectator cam.
set all the static mesh culldistance to 0.
on some map i deleted the anti portals.
saved the map with a different name like RO-OV-Danzig
turned down the fov to lets say 5 (there is no perspectiveless command in UE2 and UE3 as far as i know)
and used "show fog" and "Togglescreenshotmode" console commands
 
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Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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I know ;);), but can you get them to render all textures and models? If you don't know if it is possible, who would?

(I know it is possible in AutoCAD and that there is no need in Hammer, but those are like different programs ^^. I have only had a brief look at the map editor for RO.)
 
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Xendance

FNG / Fresh Meat
Nov 21, 2005
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I know ;);), but can you get them to render all textures and models? If you don't know if it is possible, who would?

(I know it is possible in AutoCAD and that there is no need in Hammer, but those are like different programs ^^. I have only had a brief look at the map editor for RO.)

Try changing the viewport mode to unlit/lit instead of wireframe.
 

Hans_klempner

FNG / Fresh Meat
Mar 8, 2006
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I think only the squad leaders and officers should have maps, and even then, they should be just maps. I've never been a fan of the screenshot overhead view of maps. It would also be cool if player indicators went away altogether, so that you have to determine where you are by landmarks.

Implementing a map system like Resistance and Liberation Alpha would be amazing (where the map is an actual model and you have to pull it out in place of your weapon).

Of course, the scouted positions by plane could still appear as the red blobs.

I love this idea.