Agree with all but the poison arrows. I think they could squeeze in their and the nature of KF be intact.
not so much; DoT is really a firebug thing (the fire is really just for show, the real focus is damage over time, and in KF fire does that rather well. So giving the bow an alt-fire that overbears the firebug, whos perk is devoted that that, seems a little strange)
Anyways, I'd far prefer alternative zoom.
EDIT:
Also, sorry Aze, but a bayonet for the LAR would basically require a total remake of the weapon; remodeling, anims, balance. I mean, not only would it require a new model and texture entirely, but it would make it rather OP; 200 pounds for a weapon that can stun scrakes, fire relatively fast, work well at killing anything below a scrake as any class, and has a bayonet to cover for any weaknesses? I'd say a bayonet is a good idea, but it requires its own gun, preferably a bolt-action, which would be more typically fitted with a bayo anyways
As for the Flamer, I feel there is an often overlooked WTFMod feature that is quite ingenious, has been coded, and can be balanced....the ability to plant flames on the ground. Maybe the alt-fire could fire napalm that clings for a few seconds at the cost of additional fuel consumtion?