In praise of the Machine Gun

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Rossi

FNG / Fresh Meat
Mar 14, 2006
67
29
0
Hereford, UK
www.teamgamers.co.uk
Would just like to say thanks for the effort put into the machine gun mechanics!

Absoultely awesome! Easily my prefered weapon in the game. It's feels genuinely realistic and the way it can be deployed almost anywhere while still being able to slide the bipod along the surface is pure genius.

I feel that I am actually making a difference to the team effort with this weapon. Well done!
 

hekuball

FNG / Fresh Meat
Mar 13, 2006
563
202
0
Here here! It's a fantastic weapon and they way it handles on objects is amazing, being able to move it smoothly across sandbags and pivot while remaining in a firing position is a lifesaver in-game.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,816
313
83
Its a life saver weapon in Fallen Fighters Countdown indeed, but I dont find it very usefull in Apartments. Too many sniper windows on the Russian side buildings.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Its a life saver weapon in Fallen Fighters Countdown indeed, but I dont find it very usefull in Apartments. Too many sniper windows on the Russian side buildings.

I've done pretty well with MGs in Apartments.

You just have to commit to your spot and duck under and peek over cover often. Staying down after a reload helps to fake out enemies too.
 

PanzerJaeger

FNG / Fresh Meat
Mar 21, 2006
78
57
0
Indeed, I would say it actually handles more realistically than the one in RO1. There is much more of a penalty for not using short bursts. Great job!

Why no 42, though? :confused:
 

LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,223
606
0
Its a life saver weapon in Fallen Fighters Countdown indeed, but I dont find it very usefull in Apartments. Too many sniper windows on the Russian side buildings.
It's quite effective for covering the back alley on the Axis right flank. Just lay it down back at the tank, so you're out of grenade range, keep that hole in the wall suppressed and kill anyone foolish enough to try and come out.
 

Rossi

FNG / Fresh Meat
Mar 14, 2006
67
29
0
Hereford, UK
www.teamgamers.co.uk
As axis on CD-FallenFighters, we were attacking the Fallen Fighters park area, instead of going into the park area, I went up stairs into the technical school and mounted my machine gun there. From that vantage point I could see all of the allies trying to keep in cover. I could easily supress/kill them from there allowing my team mates to get in close. It was pure awesome. Exactly what a MGer I supposed to do. Afterwards I left my perch and followed my men into the park area and managed to get a few more kills.
 

ViiKumi

FNG / Fresh Meat
Jan 25, 2011
84
25
0
MG is totally awesome, I don't like DP-28 that much, but when I play as (russian) assault class in the apartments, whenever I see an MG-34 lying on the ground, I grab it... Last time when we were taking the Park objective, I took my trusty stolen MG-34, put it on the lower floor window, in 2 minutes went from being the middle guy in stats right to the top, for capping the point and killing about 6-7 enemies while taking the objective :)
 

Joseph-Porta

FNG / Fresh Meat
Jun 14, 2011
407
53
0
Norway
I just have to say I love how the MGs have been made in this game.
The MGs are truly a weapon to be feared, finally! No silly bolt action can duel an MG if the MGer knows what he is doing!

A well placed MG can hold out forever at say.. apartments. <3
And the hipshooting <3 <3. Its pritty close to how they are controllable in RL.
 

BigG

FNG / Fresh Meat
Aug 27, 2011
168
29
0
I agree, they definetly improved it from the first one...
 

Hirmuinen

FNG / Fresh Meat
Nov 24, 2005
513
20
0
Finland
I have mainly used MGs while playing. No one seems to rush to get them unlike in RO1, which is strange because you can really block some paths with it.

Only thing I don't like about it is the kickback right when you start firing. I think it's too strong and unfair. Plus my performance seems to dip quite a lot, like theres some lag spike or something, when starting to fire it.
 

MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
I had some criticism of how MG's seemed to be handled in beta gameplay videos. Especially regarding deployment being made easier. But after using them myself I think:

+The kinder deployment system (strafing along cover, turning while prone) is not as gamey as I thought. It helps a lot in achieving the player's deployment intentions.
+Firing sounds. Incredibly realistic and immersive (AKG 271 audiophile headphones, Audigy 2).
+Being able to crouch behind cover while deploy, and even perform actions on the MG at the same time.
+Pivoting at the front bipods (except when prone position). Finally.
+Static MGs are another big notch better in every way than the regular MGs. With slight tilt when moving sideways and intertia that both stabilizes the gun, makes it less twitchy/responsive, conveying a very good impression of having MASS. Can look along the barrel instead of being forced to look through the sights. I wish this was also applicable to the regular MGs.
+They are heavy - tire rapidly when running with them. Great.
+Suppression effects (need to explore this more) - the MG is great at suppressing.
+The MG gunners will SAY automatically that they suppressed someone. This is awesome! Nearby friendlies can use this information to their advantage.

+- Animations (reload, barrel change) are good but not perfect. They have a tendency to have parts perfectly static/rigid which looks unnatural. Just a little bit of 'imperfect' nudging, tilting, 'it looks heavy and it is displaced a bit from the player trying to find the right position/grip/latch etc' would make it perfect. Haven't played RO1 in ages but in "Darkest Hour" most/all German weapons had top notch animations (American/Brits had rigid/static to an extreme).

-Very hard to hit anything if the framerate is not 60+.
-I'm not very good at using them it appears, my own fault mostly. The constant muzzle climb, framerate problems making it hard to shoot properly, small magazines, their huge muzzle flashes, noise, tracers and difficulty deploying with good cover and camuflage. Simply put, I get picked off by anyone with any weapon at almost any range. Still trying to learn how to use the built in communication to coordinate with team mates better.
-? I also need to learn how to use their powerful cartridges to shoot through weak cover. I presume it works and I just don't have a good feel for it yet.
-? MG34 recoil while standing is the one thing that makes me wonder. But maybe they were like that.
-Other machinegunners seem to only try to use them for killing, probably misunderstanding their full tactical repertoire.
-The lack of squad communication/coordination and non-intuitive tactical overlay/maps makes squad tactics lacking. But I am hopeful players will learn, and TW design guys will make improvements to the UI.
-Does not pivot at the front bipod when prone.
-Won't deploy or can't move it when deployed on certain ground. Kind of a bummer to find out you can't aim at those three guys that just rushed around the corner, coming at you.
 
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DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
I MG a lot, so don't take my comments as me hating the MG because that's simply not the case. Take them as criticism from their biggest "customer"

1. No, MGs cannot be deployed "anywhere" you could actually deploy them in more locations in RO1 than you can in RO2
2. Sliding the bipod is nice, but I shouldn't become dismounted if I press "A" or "D", I should strafe left or right. It works like that sometimes but half the time it just dismounts me instead of sliding.
3. The "use" function can make using the MG a headache. Try to bandage, you get deployed, try to deploy you go into cover mode...
 

Zcool31

FNG / Fresh Meat
Aug 30, 2011
20
3
0
I agree, the gun is nice once you find a nice spot to camp and can shoot anyone you see before they notice you. However on the move this gun is nearly useless. In Call of Duty World at War I could easily headshot people while aiming down the sights and sprinting marathons around the map without stopping.

I just figured that if you can hold the bipod with your left hand and the grip with your right hand and shoot the gun without being deployed, you can do the same while holding the gun closer to eye level and looking at the ironsights.