Improved controls v1.0

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Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
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Europe
www.enclave.pl
Many of these things looks like exploits, ie.

"- Walking key: has its uses, for example allows you to fire when crawling with MG"

This is not normally available in game (developers decision), so if you use any kind of scripts to make something available in game it's exploiting.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Walking is provided by the game, it is just not bindable in the UI, you need to edit the ROInput.ini file.
 

Rahabib

FNG / Fresh Meat
Dec 14, 2010
43
46
0
its sad that this game is turning out like Natural Selection - its not how skilled you are, its how good your script is.

PS. I do like the functionality (some of them), its just a shame you have to do go through these steps to get it to work the way you expect.
 

Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
What works without a program runnning in thebackground?


I figured out how to use the tactical display while running:
find thid line in your input.ini

Bindings=(Name="X",Command="Sprint",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)

and modifiy it like this


Bindings=(Name="X",Command="Sprint | Tactical_Display",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Remember that there is a blank before and after the |
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
The red one, I damit its not 100% clear but maybe 90% :D

You find your sprint bind and change it so that it looks like 2nd the red line.
x should be shift for most people.

And dont forget to join the best server in the www tonight ;)
The one that turned PB off
 
Last edited:

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
I consider some of these exploits, and if was in charge of moderation I would have them be a kickable offense. A couple are understandable, like walking, but firing MG when moving prone? You'd face my hammer.
 
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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
I consider some of these exploits, and if was in charge of moderation I would have them be a kickable offense. A couple are understandable, like walking, but firing MG when moving prone? You'd face my hammer.

OH PLEASE, chill out. I already explained walking is provided by the game. While holding the walk key while prone, you move super slow and can fire your MG. This.is.all.Vanilla.functionality.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
Walking is provided by the game, it is just not bindable in the UI, you need to edit the ROInput.ini file.

Also some other things "are provided" by game/game engine like: no recoil, no weapon sway, faster sprinting, removed grass/details/textures/trees/bushes, removed slow death effect etc and yep you just need to change some stuff in your ini file or bind it - it is exploiting.
 
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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Also some other things "are provided" by game/game engine like: no recoil, no weapon sway, faster sprinting, removed grass/details/textures/trees/bushes, removed slow death effect etc and yep you just need to change some stuff in your ini file or bind it - it is exploiting.

Eh, open ROInput.ini, go to line 25, what do we see:

Bindings=(Name="Walking",Command="Button bRun")

So, will you stop whining now? :rolleyes:
Your post makes 0 sence, as these other things you mention are exploits. Walking isn't.
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
Also some other things "are provided" by game/game engine like: no recoil, no weapon sway, faster sprinting, removed grass/details/textures/trees/bushes, removed slow death effect etc and yep you just need to change some stuff in your ini file or bind it - it is exploiting.
:D I want to see that!