Pistols are by no means accurate weapons, i know most games portray them as scope-less sniper rifles, but that is not the reality of it, they have small barrels, the sight apeture is very short, and they do not have a stock or even a forward grip to steady your aim (well there do exist a few oddball examples, but it's not the norm).
And to make matters worse, their action and short barrels don't do good things for the recoil either.
I do feel RO overdid it a bit, the accuracy should have been a bit better than it was, but not by a whole lot, pistols are short range only weapons, their only advantage is their small size and light weight, they are handy little things you can easilly bring with you.
Likewise, pistol rounds do not sound like the end of the world when they are ignited, like you hear in hollywood movies, look at how small thease bullets are, and how little gunpowder there is actually room for inside thouse small casings..
Now imagine a firecracker that small, it probably woulden't sound very impressive now would it? There's just not enough powder in that small a package to make a big bassy "BOOOOOM!", it would be more like a small "Pop!" or "Crack!".
Well the same is true of a pistol round, there's just not enough powder in there to make a big "BOOOM!", pistols don't really sound like that.
Indoors they sound very loud but outdoors they don't sound very loud.
Loud, more intensive, yes, that's the effect of the echo beeing tossed back at you in a confined space (especially if you are shooting in a small booth), and that will be true of any sound really.
But the perception of volume and sound intensity is not really what i'm talking about here, because that doesen't really exist in games and movies anyway, entertainment products aren't made so they can deafen the audience, that would be kinda.. not good.
It's the use of pitch and tone i'm on about, because most movies and games use rather unrealistic sounds for dramatic effect, they put so much bass in them, they practically make a 9mm Beretta sound like Naval artillery guns, it's way over the top.
RO didn't do that, the sounds are actually quite realistic, but people have come the expect the Hollywood Drama treatment, and say "it sounds kinda weak" because they don't have all the bass in the sound.
Your right, Naval artillery guns is exactly what I'm thinking, they make 9mm handguns sound like that but then nothing is left over for the big guns, they all sound the same.
Indoors they sound very loud but outdoors they don't sound very loud.
I heard the M38 carbine is extremely loud indoors.
the tracer in ro looks like streaks of urine and they bounced around unconvincingly. look at arma 2 for an example of realistic tracers.
the tracer in ro looks like streaks of urine and they bounced around unconvincingly. look at arma 2 for an example of realistic tracers.
That's exactly the problem, if you make the pistols sound as impressive as possible, then where are you going to go from there? how are you going to top that for the bigger guns that should sound even more impressive? you can't just up the volume, then we coulden't play it with headphones on..
It's a mistake often made, and one RO graciously avoided, so yeah.. don't fix what ain't broken really.
Arma 2 is a good example of what RO 2 shouldn't be.
Tracers do bounce. How is the bouncing unconvincing?
YouTube - tracers bouncing off water.avi
YouTube - Machine Gun Tracer Fire
Maybe not enough loss of velocity after the hit.