improve melee combat animation

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Eremin

FNG / Fresh Meat
Jan 19, 2011
94
25
0
I'd like to see the animations for the melee combat with bayonets and kicks. It would be really fun to do a duel 'last blood in this way, even in the mod iron europe. Tell me what you think
 

Chadwiick

FNG / Fresh Meat
Dec 21, 2010
429
164
0
Tampa, Florida
There is going to be some unkown changes in the melee combat in RO2. There are many threads about melee. Just a tip, don't expect many replies, people have gotten quite tired of melee talk, the medic talk has already died it, and there were many threads for it.
But yeah, it does sound like a cool thing, just remember now, melee in WW2 doesn't really exist, it does but for the most part people want to shoot their gun instead.
 
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sampsa

FNG / Fresh Meat
May 30, 2006
299
61
0
Reserve
Well, I hope that they make good basic melee system so that Iron Europe and Rising Storm that I think to be very close quarters combat heavy can make the melee system better with little improvements.
 

Narego

FNG / Fresh Meat
Jan 5, 2011
31
45
0
NO! These things just ruin the game, super long animations can **** you up badly and also scripted Sh*t sucks and ruins many many games.
 

Hypno Toad

FNG / Fresh Meat
Apr 18, 2008
486
274
0
30
Standing behind you
While I don't know about kicking, it would be nice if there was a bayonet "lunge" for the bayonet power attack.

They bayonets are a lot harder to use than they should be, and that fact is worsened because it takes a good half second for your bayonet strike to actually register. To only way to pigstick somebody is if you sneak up behind them and they are completely motionless.,

If there was a bit of a "speed boost" or "lunge" right as you do they stabbing motion with the bayonet, then it'd give the attack much needed advantage.
 
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213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
There is going to be some unkown changes in the melee combat in RO2. There are many threads about melee. Just a tip, don't expect many replies, people have gotten quite tired of melee talk, the medic talk has already died it, and there were many threads for it.
But yeah, it does sound like a cool thing, just remember now, melee in WW2 doesn't really exist, it does but for the most part people want to shoot their gun instead.

you contradicted yourself there. and made an assumption about what people want from this game. i've just looked through your post history. please don't ever speak for anyone ever again, because you seem like a call of duty transplant. no offense, just an impression i get from the content and style of your posts.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
News Flash


If you go to swing a punch and realize the animation takes so long that you die as a result of it


Don't

Do

It

----

Stop complaining about additional features you don't necessarily need to use but are there to make the game more dynamic.

If all you use is the sniper rifle. Then maybe we should remove every other gun because who the flip cares about anything other than the sniper rifle? (This would be the equivalent argument)

The reasons games are so bad today is because peoples attitudes to more features, improved features, high skill ceilings are extremely selfish or brain washed into their heads from publishers. (IE - You want to play World of Warcraft because it is the best game ever. OH REALLY? yar really. WORLD OF WARCRAFT IS AWESOME)
 

Eremin

FNG / Fresh Meat
Jan 19, 2011
94
25
0
I'm afraid to write on this site because everything I say is heavily criticized. Anyway, I mean a kind of crysis 2 or 3 killzone as animation or simply put "good" knife in the flesh, while in Red Orchestra Ostfront you not seen to enter.
 
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Knighted

FNG / Fresh Meat
Oct 1, 2010
183
538
0
I'm afraid to write on this site because everything I say is heavily criticized. Anyway, I mean a kind of crysis 2 or 3 killzone as animation or simply put "good" knife in the flesh, while in Red Orchestra Ostfront you not seen to enter.

Im kind of torn, I enjoy the freedom of a knife as a selectable weapon, but also enjoy seeing the animation.

My only beef with an animated sequence with a knife, etc. Is that it usually involves some type of aimbot or lock on, which usually feels pretty ridiculous and clunky, it also removes the skill from a good knife fight. Do you know what I mean?
 
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Eremin

FNG / Fresh Meat
Jan 19, 2011
94
25
0
Im kind of torn, I enjoy the freedom of a knife as a selectable weapon, but also enjoy seeing the animation.

My only beef with an animated sequence with a knife, etc. Is that it usually involves some type of aimbot or lock on, which usually feels pretty ridiculous and clunky, it also removes the skill from a good knife fight. Do you know what I mean?
yes
 

Direct

FNG / Fresh Meat
Nov 18, 2010
87
83
0
Toronto, Canadaland
Leave the combat system just fix it so you actually hit someone.

I dont want to have the BC2 insta knife kill, I want to actually hit people with my gun ovr and over and over and over again, I want to kick a german straight in the nuts then jump at him and stab him exactly 23 times with my bayonet - then throw my moisin like a spear across the room and impale some German then repeatably beat him with anything that comes under my hand

hows THAT for melee system
 
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<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
Leave the combat system just fix it so you actually hit someone.

I dont want to have the BC2 insta knife kill, I want to actually hit people with my gun ovr and over and over and over again, I want to kick a german straight in the nuts then jump at him and stab him exactly 23 times with my bayonet - then throw my moisin like a spear across the room and impale some German then repeatably beat him with anything that comes under my hand

hows THAT for melee system

Well that post just earned you an :IS2:, my good man
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
There have been so damn many threads about melee now ...
Yes, kicking would be nice, if you actually could kick someone out the window (This is Stalingrad!) and you could really hinder people in prone position to get up again. Also kicks in your face (prone and crouch stance, no kungfu style here) should blur your vision.

Rifle melee animation should be the same as in the RO Mod, the side swing simply felt better and looked better. The 3rd person animation was badly done but 1st was nice. I've tried out both and I must say that the side swing is a lot quicker and easier to perform plus you can use your body to increase the punch.
Rifle strikes should blur your sight when you get hit at the torso or the head (helmet). Direct face punches should be "lethal". Torso hits should be about 3-4 times (full health), no CoD one hit smack down!

Bayonet stabs into your legs should make you fall to the ground, just like gunshots should do. You shouldn't be able to get up for some time otherwise falling down would be useless.
 

ductape3

FNG / Fresh Meat
Jan 13, 2011
280
60
0
There have been so damn many threads about melee now ...
Yes, kicking would be nice, if you actually could kick someone out the window (This is Stalingrad!) and you could really hinder people in prone position to get up again. Also kicks in your face (prone and crouch stance, no kungfu style here) should blur your vision.

Rifle melee animation should be the same as in the RO Mod, the side swing simply felt better and looked better. The 3rd person animation was badly done but 1st was nice. I've tried out both and I must say that the side swing is a lot quicker and easier to perform plus you can use your body to increase the punch.
Rifle strikes should blur your sight when you get hit at the torso or the head (helmet). Direct face punches should be "lethal". Torso hits should be about 3-4 times (full health), no CoD one hit smack down!

Bayonet stabs into your legs should make you fall to the ground, just like gunshots should do. You shouldn't be able to get up for some time otherwise falling down would be useless.

Kicking would be amazing!!! and body part sensitivity for melee would be great too. On a slightly different note, I think that the effects of being hit in legs, arms etc should last a lot longer. In ROOST after 30 seconds or so, your gaping leg wound would go away. I think that, at least in realism mode, the wounds should last untill
1. Your team captures a point and you are now in friendly territory.

For this, there could be some type of tent or something that appears 30secs-1min after the cap and you enter it to get a new soldier of your same classes, or maybe a medkit by the artillery table. this would work so that, if you really wanted to, you could walk back to behind your lines and have the same effect

or 2. You die

All this after you bandage yourself up normally
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
The thing is that it have to be more valuable for the player to live then to die, otherwise he will simply get himself shot on purpose.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
NO! These things just ruin the game, super long animations can **** you up badly and also scripted Sh*t sucks and ruins many many games.

Scripted (beep) like the call of duty insta kill knife? The sad truth is irl you can do things as fast as you can spam the buttons on your mouse or keyboard.
So long as a game does not over exaggerated an animation its fine.
 
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echutter

FNG / Fresh Meat
Jan 23, 2011
366
110
0
37
Wausua, Wisconsin
Leave the combat system just fix it so you actually hit someone.

I dont want to have the BC2 insta knife kill, I want to actually hit people with my gun ovr and over and over and over again, I want to kick a german straight in the nuts then jump at him and stab him exactly 23 times with my bayonet - then throw my moisin like a spear across the room and impale some German then repeatably beat him with anything that comes under my hand

hows THAT for melee system

Why are you so against Germans? Why not stab a Russian over and over again.. that would make me more happy.
 

wahoo4

FNG / Fresh Meat
Dec 29, 2010
286
290
0
NE, USA
While I don't know about kicking, it would be nice if there was a bayonet "lunge" for the bayonet power attack.

They bayonets are a lot harder to use than they should be, and that fact is worsened because it takes a good half second for your bayonet strike to actually register. To only way to pigstick somebody is if you sneak up behind them and they are completely motionless.,

If there was a bit of a "speed boost" or "lunge" right as you do they stabbing motion with the bayonet, then it'd give the attack much needed advantage.

Yeah I agree, I would like to see a committed lunge attack. Maybe recovery should be slower. Slow enough that some one could reload a bolt and shoot you before you turned for another attack.