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Improve Flashlight

bwat47

FNG / Fresh Meat
May 15, 2009
54
8
0
This may sound nitpicky, but the flashlight in this game is to put it lightly. Utterly ridiculous, nonsensical, and ugly.

The way it lights things up makes little to no sense at all, in the night map it looks obscenely pixelated.

Half life 2 has a much better looking flashlight than this and that game is ancient.

This flashlight is ugly, pixelated and has odd flickering issues and needs to be fixed, it genuinely distracts me from the game.
 

Alex_KF

FNG / Fresh Meat
May 17, 2006
320
11
0
This may sound nitpicky, but the flashlight in this game is to put it lightly. Utterly ridiculous, nonsensical, and ugly.

The way it lights things up makes little to no sense at all, in the night map it looks obscenely pixelated.

Half life 2 has a much better looking flashlight than this and that game is ancient.

This flashlight is ugly, pixelated and has odd flickering issues and needs to be fixed, it genuinely distracts me from the game.

http://phalanx.planetunreal.gamespy.com/tut's/tutorial_vertex.htm
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,690
851
0
Maine, US
Luckily the only place the flashlight looks "bad" is in Farm, where the ground is dark and curvy. It looks fine on walls and other flat objects.
 

smokeythebear

FNG / Fresh Meat
Nov 21, 2005
2,298
633
0
30
Sheppards house
I was amazed by it quite frankly, didnt think UE2 tech could look this good.
It looks better then some of the UE3 games out there today.
If it was UE3 you could *probably* have a client side dynamic light, like in L4D/HL2ep2. Right now it looks cool when it's falling on character models, but when it jumps from surface to surface it looks weak.