Impossible Reloads?

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Z008MJ

FNG / Fresh Meat
Feb 3, 2011
167
37
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Now, i didn't play the beta and my pre-order have yet not arrived, so i am unable to try this myself, all is taken from having watched gameplay videos.

From what i have seen, as i have yet to see the G41 i can't say if it's included, but the Kar98, Mosin-Nagant and SVT-40 seems to be able to reload wituh clips at any time. Basically, if you just fire a single Kar98 round and have 4 rounds left, you can still insert a whole 5-round clip into the gun, and get one bullet. And yes, both were full clips.

Shouldn't this be impossible? Where is the manual one-by-one reload for mid-reloading?
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
It does single bullets mid clip. Think it only pushes a full clip in if there is room to
 

NinetyNine

FNG / Fresh Meat
Sep 7, 2011
329
133
0
They shouldn't be full clips. I know when reloading my MG early that I will end up with the same drum that was almost empty later on when I reload.
 

Apparition

FNG / Fresh Meat
Aug 31, 2011
176
13
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From playing Beta, both semi-auto rifles either used a whole clip if near empty or added individual shells if you only fired a few shots.

Lag can do tricks on you though, giving you an animation of loading a full clip, but actually nothing loads at all. - different problem from OP though :)
 

Z008MJ

FNG / Fresh Meat
Feb 3, 2011
167
37
0
From playing Beta, both semi-auto rifles either used a whole clip if near empty or added individual shells if you only fired a few shots. :)

How can it load a whole clip even if you are near empty? Do you not need to empty the whole clip?
 

OnCrack

FNG / Fresh Meat
Jul 15, 2009
159
100
0
the rifles ejects the unspent cartrige if you rebolt and reload. fire 1 shot dont rebolt and you load 1 shot, fire 1 and rebolt and youll reload 2.
 

DarkestEvil

FNG / Fresh Meat
Aug 30, 2011
122
30
0
INGALAND
How can it load a whole clip even if you are near empty? Do you not need to empty the whole clip?

Take the G41 for example, you can fit two whole clips into the weapon and its clips hold 5 rounds each i think (giving a total capacity of 10 shots, 11 if you include chambered round) so let's say you fire off 5 shots, you can then take another whole clip and put all the rounds from that clip into the gun to make up 10 rounds again. But lets say that you fire off 3 rounds and decide to reload again, your character automatically takes 3 rounds from some other clip in his supplies (you don't see this happening) and loads the 3 single rounds into the weapon. If you fired off 8 rounds, your character puts another whole clip in, leaving a potential of 2 rounds to top the gun up to full capacity which would require you to press the reload button again, followed by your character taking 2 rounds from a clip in his supplies and loading them in.
 
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Apparition

FNG / Fresh Meat
Aug 31, 2011
176
13
0
Yes ^

What you should also notice is the ammo count message. If you load a whole clip in but still have a couple of shells missing you should see something of:

"Your rifle is more than half full"

It can seem confusing because the semi-rifles can hold more than 1 clip.
 

Z008MJ

FNG / Fresh Meat
Feb 3, 2011
167
37
0
I believe the Semi-Auto rifles use detachable box mags.. like the SMGs. So you remove your partial mag, insert a new one, good to go.

The bolt-action rifles use a round-at-a-time 'top-off' if you're not empty.

Here's the thing, from what i have seen, this is not the case, why?

Here, for example: [URL="http://www.youtube.com/watch?v=pi4hf5M1e-c&feature=related"]Red Orchestra 2 Beta: Mauser Kar98 Rifle — Gun Gameplay - YouTube[/URL]

At 0:29 he reloads a full clip, and obviously has 5 rounds then, but exactly 4 rounds later, at 0:52 he reloads a full clip again.
 

OnCrack

FNG / Fresh Meat
Jul 15, 2009
159
100
0
Read my post above... if you fire 4 shots and you rebolt, the 5th is going to be ejected when you open the bolt to reload, resulting in 4 shots fired and 1 unspent but wasted, 4+1 you do the math.