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Okay, so I want to port this model from the source engine and I have managed to put it into 3ds Max. So I import that model into 3ds max and texture it with the Materials Browser and export it as a .ase file. However, when I import(imported both the texture and the static mesh itself) it into the Unreal SDK and apply the textures, they just cover up the whole static mesh. Also I get the error message "ASE Importer Error : Did you forgot to include geometry AND materials in the export?"
Images:
That is what it should look like. The modifiers that came with the imported file were 'Skin' and 'Editable Mesh'.
That is what it looks like in Unreal with the textures applied...
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