What program are you exporting with? FBX exporter can export skeletal mesh and animations in one file. Once imported into SDK you will get a skeletal mesh and an AnimSet that is named after rootbone in file
Ahh, thanks for this, where can I find an FPX exporter?
Getting into modeling, have a few ideas, AAZ is helping me with 'em.

I can make weapons, in fact I already have 6-10 pre-coded US army and marine weapons fully coded, and functional (K98 skeleton, but some use others as they have a close relative M55 Reising for example is similar to the level 1 Thompson SMG.)
I just can't model them, which is something I want to be able to do, that way I can release some sort of weapons pack.