Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I'm importing some SkeletalMesh/Anims from UT99 to use in my new map. I can successfully import the model the the problem is that they are all rotated incorrectly(They are rotated 90-180degrees than what they should be)

My question is: Is there a way I can import them into the editor and input the correct rotation values or a way I can edit them? Or do I have to edit the models in a 3d modeling program?