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I'm importing some SkeletalMesh/Anims from UT99 to use in my new map. I can successfully import the model the the problem is that they are all rotated incorrectly(They are rotated 90-180degrees than what they should be)
My question is: Is there a way I can import them into the editor and input the correct rotation values or a way I can edit them? Or do I have to edit the models in a 3d modeling program?
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