Sway is fine, if you don't correct for it (move your mouse)
Without zooming/holding breath you can get very minimal sway just with mouse.
Also there is no sway at all for a good 1.5-2 seconds when you "hold breath" which turns the game into a hover mouse over target and click game.
While holding breath does help in ironsights in real life, it doesn't stop the sights from moving. Without wind and barrel fouling in game, a completely motionless rifle, for even 1 second, turns into a laser rifle.
I propose that it should be harder to correct for sway using your mouse (the sights swaying back and forth shows that you are trying to correct your aim, the mouse essentially gives you a third arm on the rifle) and to eliminate the temporary no sway when you zoom/hold breath, just make the sway minimal (lets say 15% of sway of the regular ADS).
I think this would get rid of the laser blasters, make people take time lining up their long shots (refer to my dieing 1 second popshot), and maintain realistic accuracy.
Without zooming/holding breath you can get very minimal sway just with mouse.
Also there is no sway at all for a good 1.5-2 seconds when you "hold breath" which turns the game into a hover mouse over target and click game.
While holding breath does help in ironsights in real life, it doesn't stop the sights from moving. Without wind and barrel fouling in game, a completely motionless rifle, for even 1 second, turns into a laser rifle.
I propose that it should be harder to correct for sway using your mouse (the sights swaying back and forth shows that you are trying to correct your aim, the mouse essentially gives you a third arm on the rifle) and to eliminate the temporary no sway when you zoom/hold breath, just make the sway minimal (lets say 15% of sway of the regular ADS).
I think this would get rid of the laser blasters, make people take time lining up their long shots (refer to my dieing 1 second popshot), and maintain realistic accuracy.