We suggest you hold off on mapping just yet (as there are still some important details we need to make some guides for).
But if you would like to start, grab the latest build of the UE3 UDK.
From there these are the base measurements:
We use a 320 based grid. A 320x320 piece is used as a floor, wall, or ceiling piece in a modular manner. Paste the following into *Editor.ini and save:
[GridSizes]
GridSize0=1.000000
GridSize1=2.000000
GridSize2=4.000000
GridSize3=8.000000
GridSize4=16.000000
GridSize5=32.000000
GridSize6=80.000000
GridSize7=160.000000
GridSize8=320.000000
GridSize9=640.000000
GridSize10=1280.000000
And these are the uu measurements for scale.
320 UU = 3 m
1 UU = 1 cm
Door height = 224 UU
Double door width = 256 UU
Single door width = 128 UU
Character height = 172 UU
But if you would like to start, grab the latest build of the UE3 UDK.
From there these are the base measurements:
We use a 320 based grid. A 320x320 piece is used as a floor, wall, or ceiling piece in a modular manner. Paste the following into *Editor.ini and save:
[GridSizes]
GridSize0=1.000000
GridSize1=2.000000
GridSize2=4.000000
GridSize3=8.000000
GridSize4=16.000000
GridSize5=32.000000
GridSize6=80.000000
GridSize7=160.000000
GridSize8=320.000000
GridSize9=640.000000
GridSize10=1280.000000
And these are the uu measurements for scale.
320 UU = 3 m
1 UU = 1 cm
Door height = 224 UU
Double door width = 256 UU
Single door width = 128 UU
Character height = 172 UU