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3D & Animation Import model from 3ds max 2013 to RO2SDK

Eremin

Grizzled Veteran
Jan 19, 2011
94
25
Hi all,
First of all I'm using Autodesk 3DS Max 2013 and I've done a test model of a shotgun, just to test how it'll look like on RO2 SDK. I've exported it as .FBX. I don't get a thing. Must the model by just an object or can it be made of several objects (like Box 1, Box 2, Cylinder 1, Cylinder 2,) ?
What has to be set in the exporter options? After exporting the model I fire up RO2 SDK and select import. What options must I set in order to import the model correctly?
Thanks in advice for any help you'll provide!
 
[URL]http://udn.epicgames.com/Three/FBXPipeline.html[/URL]

^^^start here^^^

One thing I found is the FBX importer doesn't do a good job of getting LOD's into the RO editor, just the main model, materials, animation and its collision. I suggest exporting an ASE file for the LOD model(s) if you have any.

What if I'd like, for example, to export a model of a german soldier from the SKD into my Max in order to work on the clothes or such?
What would be the inverse process?
 
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Tx all for help, now i can export import from 3dsmax to ro2sdk.

How did you do it?

EDIT:




Here's the reply I received:


extractor tool:

http://www.gildor.org/down/30/umodel/umodel_win32.zip

put files into C:\Umodel\

add to system path:
right click on "my computer"->properties
(win7 = advanced system settings)

go to environment variables, under system variables go down to "Path":
Edit, and add ;C:\Umodel\ at the end (where you put umodel files.

now you can run umodel anywhere from command prompt, dont need files in same dir as upk's.

to extract psk(model), psa (animation) and textures/material insts:

run CMD (start menu, run) then navigate to where upk's are:
eg: C:\program\steam\steamapps\common\redorchestra2\ro game\cookedpc\packages\chaaracters

then type:
umodel -export -path=(link the folder where is the file) -out=(link the folder where you want exract the file) -all (full name of the file like CHR_Ger_RawRecruit.upk)

this will export all models/anims/textures/etc.

run this maxscript to import psk's/psa's into 3dsmax:
http://www.gildor.org/down/30/actorx/ActorXImporter.zip put this file in script folder (C:\program\autodesk\3dsmax\scripts) on 3dsmax on the top you should see a "MAX script" toolbar, click it and select the appropiate script (1 for import and 1 for export)
 
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