Aight kids its time for an anatomy lesson.
Getting straight to the point, there are these things called arms, and you have TWO of them. so why in F**K's name should you drop your gun that you are holding with BOTH hands, attached to BOTH arms, when only ONE arm is hit? Cause a fumble? yes it should, cause you to drop the gun? no it should not. That was one thing in RO that ticked me right to heck off.
A surpression system?
Well lets not forget one important new addition to ROHOS over ROOST. Bullet penetration, which IMO is going to play a big role as you spray down someones position where they would have been previously safe. As someone who could do very good with rifles in RO using the crouch stand pop-op method I say it should be penalized to hell and back, then back to hell. I did it then because it was a very good tactic, was it immersion and realism breaking? yes! And so was the ability to sit behind a sandbag and carefully select the pixel of the Kraut mg42 gunners brains while he helplessly urinated lead all over your sandbag ( but not on the pixel of your face).
Please note that TWI found that distance scaling was 2x stronger then real life, so hitting someone will be easier over distance and easier due to penetration. Even though both of those have changed I think that some kind of a surpression system would still be very usefull to encourage surpressing fire and flanking. IMO a large part of it should be auditory ( loud snapping ), but it definitely should have visual effects ( which cannot be turned off in settings ) and should to some degree effect aim. not to the point where it becomes impossible to hit someone, but your going to have to be very despirate, and fully knowing your life is on the line for this shot... ( or atleast hit near the person shooting you, thus trying to surpress them)
That's all I've got to say for now, carry on..
