RO is pretty close to what i could image for a perfect multiplayer shooter with realistic background. But what i miss in RO: Ostfront is an effect that happens when you get hit by a bullet.
Getting Hit
Getting hit hurts alot and also has a great impact power which result in you getting knocked to the ground. however in RO you can still aim very well even if you get hit in the legs or arms. But if you get hit in the legs you should fall to the ground and if you get hit in the arms you should lose your weapon ( as it is already) or your gun has to aim in a complete different direction and after the hit you should not be able to aim well and straight.
Suppressive fire
The RO:O Mod Darkest Hour features a little effect for snipers where you can't aim well if bullets fly close by you. Means you will not only get the blur effect but also a little shiver effect were you crosshair moves around.
This feature should be added for all weapon classes and which would make suppressive fire useful because you could have an direct effect on the aiming of your opponent.
What do you think about it ?
Getting Hit
Getting hit hurts alot and also has a great impact power which result in you getting knocked to the ground. however in RO you can still aim very well even if you get hit in the legs or arms. But if you get hit in the legs you should fall to the ground and if you get hit in the arms you should lose your weapon ( as it is already) or your gun has to aim in a complete different direction and after the hit you should not be able to aim well and straight.
Suppressive fire
The RO:O Mod Darkest Hour features a little effect for snipers where you can't aim well if bullets fly close by you. Means you will not only get the blur effect but also a little shiver effect were you crosshair moves around.
This feature should be added for all weapon classes and which would make suppressive fire useful because you could have an direct effect on the aiming of your opponent.
What do you think about it ?