You rock Dibbler! Anxiously awaiting more refinement and hopeful whitelisting. This mod has great potential to make you wet your pants.
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Servers would probably appreciate if all the individual features can be turned off to suit their tastes aswell. Like head blood, blackout headshot, arty sounds, bullet cracks, etc etc.
The fade out you suggested is what I wanted initially, although it seems pretty difficult to accomplish. At best I'll be able to lower everything but voices I think.
FOV might be possible.
As you say this definitely needs work in MP. I think I know what might help that. However fade effects carrying on after you disallow the mutator is really weird After all I only call functions that the original game did with different values, so unless those functions alter the HUDs configuration everytime... I'll just have to reset them on player logout or something
I was up very late getting RS voices in game (SP only for now it would seem) so stay tuned. They're a bit different from the way RO2 works though, most of them will play anyway but extremely rarely
Servers would probably appreciate if all the individual features can be turned off to suit their tastes aswell. Like head blood, blackout headshot, arty sounds, bullet cracks, etc etc.
You said that you have different sounds for getting shot in different areas, does this mean you could have different animations too?
Update on decals:
Helmet and headgear decals are working properly now!
Now, if anyone knows a 2D artist I could really use some head wound/ helmet wound specific decals
Update on decals:
Helmet and headgear decals are working properly now!
Now, if anyone knows a 2D artist I could really use some head wound/ helmet wound specific decals
You can add new decals? Does this mean you can break the hard limit of 1 hit decal in/out pair per character for more bullet ridden goodness?
Also wouldnt the metal hit decal be fine for a helmet decal? There'd be no blood out side the helmet I imagine.