Ooo, interesting. And yes, bayonet worldmodel will be added.
Also, bullet whip sounds. That's a big one.
Also, bullet whip sounds. That's a big one.
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Yes it is, AT gun wise.Can someone tell me if it is possible to fix the serpentine/zick zack run? You can easily exploit this to dodge rifle fire (even with dynamic speed). The game has no drag/centripetal force.
[url]https://youtu.be/lxmuwMIBySg?t=5m2s[/URL]
Does anyone know if adding AT guns to the game is achievable?
[url]https://www.youtube.com/watch?v=CAaM8qVvRqw[/URL]
We're talking about the IOM mod only, not the whole game itself.
What? He's asking me to change core game engine mechanics when only Tripwire can do that.
The workshop I already discussed, mapping is not my jurisdiction, and what's wrong with the reload animations? I've never seen any problems with those.
What? He's asking me to change core game engine mechanics when only Tripwire can do that.
The workshop I already discussed, mapping is not my jurisdiction, and what's wrong with the reload animations? I've never seen any problems with those.
we already closed the 1.14 workshop page to avoid confusion.
OK good, now this one?
[url]http://steamcommunity.com/groups/dibblersmod#announcements[/URL]
This group was succesfully killed by its owner. Nothing we can do about it.