Immersion Overhaul Mutator Information

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Kleist

FNG / Fresh Meat
May 3, 2009
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That's not correct Kleist. The community is kinda split on this subject. I for one would love realistic jamming, as a server option.

What is realistic jamming? Of course it would be fine to have jamming when you handle your weaoon completely wrong. But how could that simulated?

Imo you have to fire much more bullets than you can in one gamelife (between the respawn). Every respawn is a new soldier with a new weapon.

And so it's nearly impossible to have a jamming in this short life.

And random jamming without any reason would be very frustrating for sure.
Without any action there will be no reaction.

And when we get some jamming people need to know why it happen. And how to lower the risk.
E.g. the chance to become a weapon jam could be very high if you cross a big river instead of using a bridge or sandbanks. Or if you spray all the time.

In general i'm not against jamming. But it need a complexe system and not by random.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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Newton, NJ
What is realistic jamming? Of course it would be fine to have jamming when you handle your weaoon completely wrong. But how could that simulated?

Imo you have to fire much more bullets than you can in one gamelife (between the respawn). Every respawn is a new soldier with a new weapon.

And so it's nearly impossible to have a jamming in this short life.

And random jamming without any reason would be very frustrating for sure.
Without any action there will be no reaction.

And when we get some jamming people need to know why it happen. And how to lower the risk.
E.g. the chance to become a weapon jam could be very high if you cross a big river instead of using a bridge or sandbanks. Or if you spray all the time.

In general i'm not against jamming. But it need a complexe system and not by random.

This, random jamming is more of an annoyance than anything and I would not care for it, especially in the time frame of most map rounds.

Now, if it was more based on factors such as diving prone in the mud or sand, then I might be more open to it.
 

Siegertyp

FNG / Fresh Meat
Mar 26, 2012
304
4
0
my suggestions to coders on AT HE grenades.

[...]
RPG-40 21mm
RPG-41 28mm
RDG-41 24mm
Gebalt ladung ( 180 x 7 = 1260 gramms ) 26mm
RGD-33 x5 ( 140 x 5 = 700 ) 20mm
RGD-33 x3 ( 140 x 3 = 420 ) 15mm

yeah, since we have really few information, we have to " guess " characteristics. If there is some explosive experts or someone have good information - that would be awesome if you tell us more about armor penetration of these HE grenades.

Geballte Ladung: 60mm
Source: H.Dv. 4696: Panzernahbek
 

Andreson

Member
Dec 15, 2011
755
11
18
Republic of Moldova
zIVz9YZzGrQ.jpg

Nice grenade. Which model is it? I suppose it's something different fromt the classic F1 grenade!
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
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Deutschland
It's a german Eihandgranate 39 (M39)

Used from 1940-45

230g (112g tnt)

It was used especially for attacks. And there was a frag-version for defense, too.

Oh and there was even a special version with a red instead of an blue button.
The germans let them back, and every enemy who want to use them were killed, because the red version has just a Countdown of 1s. And not everyone know that.

And even the blue one could be used as a trap nade. With a little modification... very evil

Nice to see them in IOM.

The Granate 39 were the most produced grenade in germany
 
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Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
221
0
0
Oh and there was even a special version with a red instead of an blue button.


actually it isn't a special version^^

to quote myself from youtube
The color of the cap indicated the burning time of the type of fuse fitted. Typically, a delay of around 4 seconds was used (blue colored). However, if a grenade was to be used as a fixed booby-trap then an instantaneous fuse(red colored) would be fitted. Enemy soldiers who found seemingly discarded grenades would attempt to use them (expecting a standard time delay) only to be blown up the moment they tugged on the pull-cord. Another scenario was to wire an instantaneously fused grenade to a door-frame in an abandoned building. Then the pull-cord would be attached to the door. When the door was kicked open by opposing troops the grenade would detonate.

So it could be made that if you press 6 while using one of those nades you would switch the fuses (for Gameplay purposes without any to visible indicator) and then could drop them... or after you die.. and if the enemy should try to use it... kaboom... and using it as booby trap... possibly even with the delay... it gets triggered... 3 other guys charge in... BOOM...

it was just another cap^^
 

titsmcgee852

FNG / Fresh Meat
Feb 27, 2013
696
0
0
Hmmm like the decreased movement speed, I don't think a lot of people will enjoy gun jamming. Your efforts are appreciated however.
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
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This, random jamming is more of an annoyance than anything and I would not care for it, especially in the time frame of most map rounds.

Now, if it was more based on factors such as diving prone in the mud or sand, then I might be more open to it.


Of course the first round shouldn't jam right away but let's say you are spraying a magazine and then you get a jam, hit "r" to pull the charging handle and on you go.
In my eyes it adds intensity and yes it is frustrating. But it is also frustrating if you are about to throw a nade into a room and just about you pulling of that nade someone runs out of the door and stabs you. Just as annoying.

Yes, dirt in the mechanism of the weapon is a good factor for this.

It shouldn't happen like every 5-10 rounds fired but if it happens once in a while, it would add to the immersion.
 

Leutnant789

FNG / Fresh Meat
Dec 21, 2013
58
0
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Of course the first round shouldn't jam right away but let's say you are spraying a magazine and then you get a jam, hit "r" to pull the charging handle and on you go.
In my eyes it adds intensity and yes it is frustrating. But it is also frustrating if you are about to throw a nade into a room and just about you pulling of that nade someone runs out of the door and stabs you. Just as annoying.

Yes, dirt in the mechanism of the weapon is a good factor for this.

It shouldn't happen like every 5-10 rounds fired but if it happens once in a while, it would add to the immersion.
Rather than getting gun jams, I would like to see someone fix the melee mechanics
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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55
Newton, NJ
Of course the first round shouldn't jam right away but let's say you are spraying a magazine and then you get a jam, hit "r" to pull the charging handle and on you go.
In my eyes it adds intensity and yes it is frustrating. But it is also frustrating if you are about to throw a nade into a room and just about you pulling of that nade someone runs out of the door and stabs you. Just as annoying.

Yes, dirt in the mechanism of the weapon is a good factor for this.

It shouldn't happen like every 5-10 rounds fired but if it happens once in a while, it would add to the immersion.

This, random jamming is more of an annoyance than anything and I would not care for it, especially in the time frame of most map rounds.

Now, if it was more based on factors such as diving prone in the mud or sand, then I might be more open to it.

No, pretty much what I said and agreed with Kleist :p
 

Siegertyp

FNG / Fresh Meat
Mar 26, 2012
304
4
0
PTRS penetrates 60mm
source wikipedia :)

My mistake, it was not a "Geballte Ladung" made of hand grenades, but a "Geballte Ladung 3Kg" made of Pionier demolition charges in a metal box. If neccessary, even several geballte Ladungen could be combined (Gestreckte Ladung). Also, it was the H.Dv 469/4 (page 26): http://www.lexpev.nl/downloads/h.dv.4694panzernahbekampfung1942.pdf

See page 49 of this booklet for several German infantry AT weapons. No info on hand grenades though:

http://amicale.3emedragons.free.fr/...nzernahbekmpfungsmittel 1917 - 1945(OCR+).pdf
 

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
My mistake, it was not a "Geballte Ladung" made of hand grenades, but a "Geballte Ladung 3Kg" made of Pionier demolition charges in a metal box. If neccessary, even several geballte Ladungen could be combined (Gestreckte Ladung). Also, it was the H.Dv 469/4 (page 26): http://www.lexpev.nl/downloads/h.dv.4694panzernahbekampfung1942.pdf

See page 49 of this booklet for several German infantry AT weapons. No info on hand grenades though:

http://amicale.3emedragons.free.fr/...nzernahbekmpfungsmittel 1917 - 1945(OCR+).pdf

you just shouldnt believe in everything what you read somewhere. and if you find something, you should use a little logic to understand if this is obvious false. If russian HE AT nade with 760 TNT gramms can penetrate only 20mm, how the hell 1260 TNT gramm can destroy 60mm? you didnt think about it, you just posted.
 

Siegertyp

FNG / Fresh Meat
Mar 26, 2012
304
4
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you just shouldnt believe in everything what you read somewhere. and if you find something, you should use a little logic to understand if this is obvious false. If russian HE AT nade with 760 TNT gramms can penetrate only 20mm, how the hell 1260 TNT gramm can destroy 60mm? you didnt think about it, you just posted.

You are correct, I didn't think about it. I was too buisy doing other things. Despite that, I wanted to help you when for a moment I remembered to have read about that brochure. But because of my current lack of time I just very, very briefly browsed it. Therefore I misread "Geballte Ladung 3 kg" as "Geballte Ladung" and posted it. As I said, it was my mistake, both have a very similar denomination, but are quite different.

Sorry to have caused confusion. I won't try to help again.
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
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Rather than getting gun jams, I would like to see someone fix the melee mechanics

Yes, I also believed it wrong that you can melee attack with your buttstock in prone position. You rather injure yourself than the enemy. :D

I'd also request something else: Increase the nade blast radius. I still got the feeling from time to time they need more punch.

Can we level grenades and upgrade them? The Stielgranate could get a Splitterring 42 upgrade at Level 25 or Level 50.

ww_ger_m24she.jpg
 

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
Yes, I also believed it wrong that you can melee attack with your buttstock in prone position. You rather injure yourself than the enemy. :D

I'd also request something else: Increase the nade blast radius. I still got the feeling from time to time they need more punch.

Can we level grenades and upgrade them? The Stielgranate could get a Splitterring 42 upgrade at Level 25 or Level 50.

ww_ger_m24she.jpg

1eiPUrI-Vbk.jpg
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
We cannot level items etc.. because we are not able to run on ranked servers ;) Any items / weapons we implement will be available to all players as a consequence.
 
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Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
We cannot level items etc.. because we are not able to run on ranked servers ;) Any items / weapons we implement will be available to all players as a consequence.


And that is the best way imo. Player have to sekect their equipment before they spawn. Like it is with grenades and molotows right now.

All it needs is a little bit balance. Choose two Stielhandgranaten, or one with Splitterring 42. E.g.

Or for the MG-34 you need a little bit longer to place the belt version, but you have more ammo.

It's not easy to find the right balance all the time, but in most cases it is possible. So everything will have advantages and disadvantages.
 
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