That's not correct Kleist. The community is kinda split on this subject. I for one would love realistic jamming, as a server option.
What is realistic jamming? Of course it would be fine to have jamming when you handle your weaoon completely wrong. But how could that simulated?
Imo you have to fire much more bullets than you can in one gamelife (between the respawn). Every respawn is a new soldier with a new weapon.
And so it's nearly impossible to have a jamming in this short life.
And random jamming without any reason would be very frustrating for sure.
Without any action there will be no reaction.
And when we get some jamming people need to know why it happen. And how to lower the risk.
E.g. the chance to become a weapon jam could be very high if you cross a big river instead of using a bridge or sandbanks. Or if you spray all the time.
In general i'm not against jamming. But it need a complexe system and not by random.
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