I'm Modding for RO 2- What build of the UDK should I use?

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EvilHobo

Grizzled Veteran
Dec 22, 2005
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Well I'd been using the September UDK but now that you've laid it out like that I know not to venture away from that build!
 

REZ

FNG / Fresh Meat
Nov 21, 2005
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The Elitist Prick Casino
Can someone steer me towards some good tutorials on how to make mutators? Tutorials that would work with the current UDK HoS uses..

I'm totally green and I'd like to be able to put something together when the time comes.
 

worluk

FNG / Fresh Meat
Nov 21, 2005
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Can someone steer me towards some good tutorials on how to make mutators? Tutorials that would work with the current UDK HoS uses..

I'm totally green and I'd like to be able to put something together when the time comes.

To setup Visual Studio with nfringe
first this one: [url]http://wiki.pixelminegames.com/index.php?title=Tools:nFringe[/URL]
Then this: http://wiki.pixelminegames.com/index.php?title=Tools:nFringe:UnrealScript:UdkProjects[url]http://wiki.pixelminegames.com/index.php?title=Tools:nFringe:UnrealScript:UdkProjects[/URL]

After that you can pretty much create a new folder for your mutator (MutName/classes/) and place the code inside. Create a new class inheriting from "Mutator" and override the required functions as you like (http://wiki.beyondunreal.com/UE3:Mutator_(UDK)[url]http://wiki.beyondunreal.com/UE3:Mutator_%28UDK%29[/URL])

Also check the relevant pages on the unrealwiki [url]http://wiki.beyondunreal.com[/URL]
and UDN [url]http://udn.epicgames.com/Three[/URL]
 
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Littlenorwegians

FNG / Fresh Meat
Aug 10, 2011
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Dunno, the game launches today. Heard something about getting it 1-3 days after release, but I dunno. All that I know it that I am itching to develop.
 

Arquiteto

FNG / Fresh Meat
Jun 2, 2011
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USA
It was jjust posted today that it should be out in the next couple of days.

Got to love TW and there dedication to the modders.
 

bobsynergy

FNG / Fresh Meat
Jul 8, 2010
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Would anyone be able to tell me if I would be able to start laying out my terrain in the September build then transfer it over to the SDK?

Also, if anyone knows, how would I set up the Squads for RO2, like the loadouts (how many Riflemen, SLs, Assault etc.)

Thanks
 

Theck

FNG / Fresh Meat
Sep 18, 2011
26
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0
No, the RO2 SDK it's in "closed beta" stage, some keys were given to mod developers and level designers but the official release it's not ready.