I'm dreaming of a white viewing error

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Brewtzar

FNG / Fresh Meat
Nov 20, 2011
8
0
0
Hello everyone, happy/merry Christanukkawanza.
So far, the Killing Floor SDK has gone very well (with a few exceptions). however, i have ran into a new glitch, and this one simply makes all textures plain white. this does not effect static meshes, nor the outside "void" that fills up everything else. it effects all saved files, including the base maps (I have encluded a picture of KF-MountainPass). it would be great if you guys could help me out of this, so that I can get back to making maps.
thank you everyone!
 

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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
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liandri.darkbb.com
Seems like you activated the BSP Cut view, which makes BSP appear white so you can see where you have geometry holes.

Just switch the viewport to Textured view or whatever you want to use with one of the many cubes in the gray bar right over it.
 
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Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
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In Mission Mode
Think Murphy is right, however, if that doesnt work you can del your unrealed.ini file. It will remake/reset itself when you load the editor again.