I'm a noob with the KFSDK, help please.

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nobody7

FNG / Fresh Meat
May 20, 2009
12
0
0
I figure I will probably need help with lots of things, so I thought I would just post any problems I have all in 1 thread instead of making multiple ones.

Also I am following this tutorial. http://www.angelmapper.com/gamedev/tutorials/beginner1.htm

First problem: I set my spawn point on the ground, and right clicked and aligned to floor, yet when I try and test my map as soon as I spawn I die, and it says "nobody left a crater" (nobody being my username, not no one) thats the same thing it says when you fall to your death. How do I stop this from happening?
 

razerpro

FNG / Fresh Meat
May 16, 2009
54
1
0
Don't allign to floor, i because the player is taller than that block, you will spawn half and half in the ground and die. I presume thats whats happening as when i had my spawns at the starting height everything was fine.
 
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nobody7

FNG / Fresh Meat
May 20, 2009
12
0
0
I 1st tried at starting position, then tried aligning to floor.

I'll try again though, just to make sure.

EDIT: I tried what you said again, no luck.
 
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Zanarias

FNG / Fresh Meat
May 16, 2009
1
1
0
Uh, I don't really know the editor myself, but somewhere on the interface is a build geometry button, hit it. That should fix it, if what I read earlier was correct.
 
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nobody7

FNG / Fresh Meat
May 20, 2009
12
0
0
Uh, I don't really know the editor myself, but somewhere on the interface is a build geometry button, hit it. That should fix it, if what I read earlier was correct.

thanks.

Is there anyway to extend how far they can detect you from? My level is basically 1 big room. and enemies spawn from holes in the walls. and they are just standing around in the holes, and not jumping down unless the player gets close. I want them to jump down and swarm the players, and not wait for them to come.
 

Scoped

FNG / Fresh Meat
May 20, 2009
1
1
0
I had the same problem as you when I first started. I'd previously worked on the UED3 engine and had never experienced that before.

Anyway, long story short, I added in a zombievolume and all was fine.
If you're not sure how to do that, just get your red brush somewhere in your level, on the left hand side of the screen you should see what looks like a see through box. Right click on it and then click on Zombievolume.

Hopefully that should solve your problem.
 
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nobody7

FNG / Fresh Meat
May 20, 2009
12
0
0
I had the same problem as you when I first started. I'd previously worked on the UED3 engine and had never experienced that before.

Anyway, long story short, I added in a zombievolume and all was fine.
If you're not sure how to do that, just get your red brush somewhere in your level, on the left hand side of the screen you should see what looks like a see through box. Right click on it and then click on Zombievolume.

Hopefully that should solve your problem.

My problem was actually a lack of path nodes, but thanks.

Now I am trying to figure out how to make a trader room. Everywhere I read it says to just copy it over from the trader example room. They don't even mention how to do that, but more importantly I would like to know how to make my own trader rooms, not just copy an already existing one.


Also do all posts here have to be accepted by a moderator?
 
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bemushroomed

FNG / Fresh Meat
May 15, 2009
4
1
0
They don't even mention how to do that, but more importantly I would like to know how to make my own trader rooms, not just copy an already existing one.


Also do all posts here have to be accepted by a moderator?

The copy procedure is like in any other program. ctrl+c to copy, ctrl+v to paste. you can open up two editors if you want to and copy from one to the other, or you can hit ctrl+c in the trader example map, load your map, paste with ctrl+v.

often the pasted thing will be placed outside of the map you've created so you might want to check it from another view, it can sometimes be hard to find the pasted object(s).. i dont know if there's some function so you can decide exactly where you want it pasted, if someone knows this please let me / us noobs know ;)
 
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nobody7

FNG / Fresh Meat
May 20, 2009
12
0
0
Thanks, though I would still like to know how to make my own trader room.

Also I just noticed the rep button. So +rep to everyone here.
 

tha MediC

FNG / Fresh Meat
May 18, 2009
105
2
0
Here's some of the basics that i've learnt in the KF SDK.

1. Your map is like a big block, you create the big block and then carve it to the shape you want from the inside.
2. For the trader you need the Door + the 6 teleporter units outside the door and the trader area "box" zone thingy...then you need to build walls for it :p
3. Zombie spawns are best left at default setings, just increase the size of them to your liking.
4. The camera/scale/movement controls suck :mad:
5. if you just created a wall and you want to like make a window in it, you need to use the "box" tool, then reshape that red box, place it where you want the window to be and press the *subtract*? button.
6. You can change the texture of a wall by clicking it, then clicking the Texture toolbar button near the top and then selecting the texture you want.
7. I copy'd my trader room from the example map to mine, by ctrl + clicking everything -.-..i couldnt find a tool to let me select everything in a area yet other people make it sound so easy and quick...

Hope that's been of some help :)
 
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nobody7

FNG / Fresh Meat
May 20, 2009
12
0
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you can hold Ctrl+alt and drag mouse to highlight what you want, but I think it only works in the 2D views.

I'm having trouble getting objects added. I think I need to use static meshes, but there doesn't seem to be anything of a decent size to use for static meshes. I want to be able to add things like cars or desks etc.
 

tha MediC

FNG / Fresh Meat
May 18, 2009
105
2
0
Take some of the static mesh filing cabinets from the trader map and just change the model/mesh using the properties box.

but thanks for the Ctrl+alt thing :p
 

nobody7

FNG / Fresh Meat
May 20, 2009
12
0
0
So if I change the properties from the box, it will change the objects completely?

EDIT: I can't find what exactly I need to change
 
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