Il-2 thread

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Grobut

FNG / Fresh Meat
Apr 1, 2006
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If you are wrecking your landing gear (obviously setting down too hard), then you may be doing the classic beginners mistake: Trying to land your plane using the stick, instead of using the throttle to land.

What you want to do is fly very clouse to the ground at low speed, fly level, and then gently decrease the throttle, so it's the lack of power that makes you loose the last few meters of altitude to the ground, whilst with the stick, you try to keep the nose level.

It's all in the timing, and it takes some practice, and be gentle on the throttle, if you decrease it too fast, the centrifugal forces of the engine and prop slowing down can make your plane roll violently, so you want to do it in a slow and smooth motion.
The opperating word here really is "gentle", you want to set down as gently as possible, and all your inputs should be gentle and smooth.


Also, make sure your stick is set up propperly in the game, a lot of people really struggle with the game just because they are running a bad stick config.

From the main menu, press the "Hardware setup" button, and then "Input", and have a look at how your axies are set up.

Especially the Aileron and Elevator axies (select them in the dropdown box in the top left corner) can be important to tweak, as they often default to a setup of:

100 100 100 100 100 100 100 100 100 100

That's no good if you are using a joystick! It's much too sensitive, it can work ok with some Yoke's, but not a stick.

You'll probably want to experiment a little with thease settings, and find what works best for you, but for now, if it isen't allready, try setting the Aileron and Elevator Axies as this:

10 20 30 40 50 60 70 80 90 100

With that setup, you'll find that smooth and accurate movement is much easier when doing minor corrections (vital for doing accurate gunnery, and things like landing), and a lot of people swear by this setup.

But like me, you may also find it a bit too sluggish, and that when trying the exicute a combat turn, it seems like the point where the stick goes from accurate and sluggish to fast and responsive, happens too suddenly, and it can be hard to not stall when it does.

If that's the case, you may want to experiment a little with a non-linear setup, personally, i like thease two:

15 30 45 55 65 75 85 90 95 100 <- i use that for very nimble and responsive planes, which can need a bit of taming.

And:

20 35 50 60 70 80 85 90 95 100 <- i use this one for larger planes and planes that just plain aren't very manouverable, as the above setup seems a tad too sluggish with thouse.


If you have a twisty-stick rudder, you may also want to apply thease settings to your rudder axis. For actual rudder-pedals, an all 100 setup works very well, but not so much with a twisty-stick, where it will be much too sensitive.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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If you're referring to flight basics, CR42, Ju-87 and Hurricane MkI\II are quite stable choices if you want to get the hang of it before trying something that has more temper. After you've got hang of it Bf-109E- and F- series are relatively easy to control, just be prepared to use the rudder heavily during takeoffs. Bf-109s are also nearly impossible to spin and stall violently so you can pretty much toss the aircraft around alot without any real danger as long as you have altitude (and presuming you have no opponent obviously). P-38 is also pretty reasonable choice, as it's stall and spin behaviour is very comparable to Bf-109 despite being twin-engined aircraft. Of course the later Bf-109s are also relatively easy to pick up, just bit more trickier to fly.

For easy takeoff and landing training go to the quick mission builder as the 4.10 patch added a scramble mission type. Just set mission type to scramble, pick the aircraft and you're on the runway ready for takeoff. Once you're airbourne you can fly around the airfield and then try to land whenever you feel like it.
Don't forget late war spits and the LA5/7!

Really though I suggest starting with difficult aircraft like the 190 or P-39 (which goes into flat spins quite easily). Once you master them you can fly anything and you'll feel like you have superpowers when you switch from a 190 to a Zero... that is until you try to dive and break up at 650kph XD.

190 has some mega advantages too, unlike 109 its elevators don't lock up past ~500kph and you can snap roll that thing at practically any speed past 350kph which has saved my arse on more than one occasion. Not to mention the absurd firepower. P-51 and tempest are sorta Allied versions of the 190 and difficult as well to fly but like the 190 are very fast and have some good firepower (p-51 has DECENT firepower, but Tempest is a freaking gunship like the 190)

The easiest plane to fly IMO is the LA-7 or LA-5FN but the problem with those are that Russian a/c have much fewer tracer rounds and so it's much harder to learn good deflection shooting with them because you can't exactly see where you're fire's going (unless you record a track and watch it back which is what I used to do when starting out to see by how far I was missing).

Keep in mind how important convergence is too. I recommend 180, but some guys have really really short convergence and some really high. Just depends on your style. (even for Bombers I stick with 180... just wait till they fill my screen and then open up---usually instant kill if I'm in a 190, tempest, or anything with a 30mm+ cannon)
 
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Merin Redplate

Grizzled Veteran
Apr 18, 2010
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Horzine Mailroom
Yeah. After some testing, I personally found the MiG-3 to be my favourite. It's generally quite stable in maneuvers like rolls and loops, and dives real well. The only real difficulty I have with it is landing and take-offs. It just seems "clunky" in those areas.

And what's with the Heinkel (or at least I think it's called that)? The one with the two big propellers in the fuselage, no wings, and stands upright. Has anyone ever successfully landed this thing?
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
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Australia
Yeah. After some testing, I personally found the MiG-3 to be my favourite. It's generally quite stable in maneuvers like rolls and loops, and dives real well. The only real difficulty I have with it is landing and take-offs. It just seems "clunky" in those areas.

And what's with the Heinkel (or at least I think it's called that)? The one with the two big propellers in the fuselage, no wings, and stands upright. Has anyone ever successfully landed this thing?
Ah that's one of the experimental planes, forget the name but it has ridiculous handling characteristics you can chase down and wtfown Me262's with it plus turn on a dime.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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For any IL-2 players... I play in a 3x a week metagame campaign that averages around 70-80 people per mission. By metagame I mean the commanders move tank, infantry, light vehicle columns around to attack cities, drop paratroopers etc... and then issue orders to the various squadrons participating (about 15 atm right now... I'm in one of the larger ones... we get around 10 people on average online for a mission) to attack enemy factories, fuel depots, and of course enemy infantry and armor on the move. I'm grossly oversimplifying it though but that's the basic idea.

You don't have to be part of a squadron however to join... they accept freelancers who they then assign to a squadron to fly with. But... it'd probably be a good idea to be at least SOMEWHAT good because most of the people who fly in it are I'd say in the top 10% of IL-2 players in terms of skill (for example, the top two killers in my squadron regularly get KDRs of 30-1 on pub servers...I'm not exaggerating, but they're probably the best two fighter pilots in the whole campaign---not everyone is that good lol). Anyways, it's at www.ghostskies.com. Check out the forums, ask questions whatever, and PM if you want more info.

It's the ultimate IL-2 experience frankly, since it lends every mission an actual purpose, you're not just flying around blowing each other up and respawning(if you get killed/captured during a mission that's it for the night---though if you bail out over friendly territory you can re-up after like 20 minutes). Missions last 90 minutes. After a sortie if you land fine at a friendly airbase you can re-up in 5 minutes.

You get bonus points for your team for surviving mission after mission... (kinda representing a "veteran pilot"... basically points are made by destroying enemy ground targets, capturing territory (your ground forces do that for you, you just gotta cover them or help them out if they stumble onto a superior enemy ground force), shooting down enemy planes, and like I said, surviving missions, ideally with your plane intact. (you lose points if you bail out obviously.. and even more if you're killed or captured)

I should also mention it's full switch, with the exception of airspeed/alt/compass indicators... which I personally am thankful for because I'm currently flying on the red team and can only think in the metric system now thanks to hours and hours of flying in 190s :p.

We are currently battling over Slovakia, in "phase 2" of the campaign, '43 that is. Current planeset:

Allies:

Secondary:
Spitfire LF.IXc (stock)
P-38G-15-LO (no rockets, no napalm)
TyphoonMk.Ib (mod) - no rockets

Primary:
SpitfireMK.VIII_CW
P-38H-5-LO (no rockets, no napalm)
TyphoonMk.Ib_Late (mod) - no rockets

Attack:
Beaufighter Mk. X (mod) - no rockets
Mosquito FB Mk. VI

Bomber:
A-20C (stock) – no FAB bombs
B-25J-1NA - (B-25J from B-25G to establish no 75mm cannon, no rockets, no FAB bombs)



Axis:
Secondary:
Bf 109 G-4 (mod)
C.205 Series I (stock)
Fw 190 A-4 1.42 ata (mod) - no Werfer-Granate 21cm rockets

Primary:
Bf 109 G-6 Erla (mod) - no 3cm Mk 108 cannon or Werfer-Granate 21cm rockets
C.205 Series III (stock)
Fw 190 A-5 1.42 ata (mod) - no Werfer-Granate 21cm rockets

Attack:
Bf 110 G-2 (stock) - no 3cm Mk 108 cannon or Werfer-Granate 21cm rockets
Me 410A (mod) - no A-2 load-outs

Bomber:
Ju 88 A-4 (stock) - no bombs over Sc 500kg
He 111 H-16 (mod) - no bombs over Sc 500kg



There are 20 missions per phase (60 per campaign)... after we finish this phase (11 missions left) we will go to phase 3, late war, with primaries likely being Tempests and late spits and probably A9s/Doras and G10/14/K4 or something (it's never decided till before the phase begins... there is much argument that goes on over whether a certain model of plane was flying around at a certain point in time during the war---combine that with trying to keep it somewhat balanced and it's hell :D).

Anyways, if you love IL-2 like me, and are tired of the fun though somewhat ridiculous pub servers on hyper lobby, check it out.

This stuff is all very organized, we get orders several days in advance, but during the mission if a flight gets overwhelmed additional friendlies are vectored there etc. All over teamspeak 3, with flight leaders having whispers set up to the other flights (though anyone can have a whisper set up to anyone on your side... it's not against the rules or anything).

Talking crap about the other team/players in chat or on the forums however is totally not tolerated. (though feel free to b!tch all you want over your own flight's TS when you get de-winged by some prick flying at 8k ;))

Again, the link is:

www.ghostskies.com

I don't think you'll be able to look at the scores or anything though until you're all set up, just go to the forum. (also forum registration =/= being registered on the server, which boots anyone automatically who's not "on the list"... so make sure you get assigned first---like I said PM me if you have questions... though I'm just a "grunt" ;))

And btw, there are of course bomber flights so if that's your thing don't get scared off!

Missions are at 9:30 EST Friday, Sunday, and Tuesday nights

Also, we're still playing 4.09m so we can play with UP2.01 and a few other mods. I should also add that we definitely DO NOT plan on stopping with the release of IL-2: CoD. First off, a lot of people are skeptical about it (rightfully so... anyone heard about the epilepsy BS??? lol), and the planeset will be tiny. That said, most people will probably just be playing both games.
 
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Merin Redplate

Grizzled Veteran
Apr 18, 2010
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Horzine Mailroom
That sounds pretty rad. But I'm by no means good enough to take part just yet. And a question; how exactly does Hyperlobby work? I've got it installed and set up correctly (I think) but I'm not sure how to work it.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
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Sounds very cool. I've been playing alot of IL2 lately and am acquiring some decent skills as a pilot so I might check this out.

How are the ground battles done though? Do units actually fight eachother? Is that even possible in IL2?
Ya absolutely. I was actually pretty surprised considering it's a FLIGHT simulator. But yes if you put a bunch of churchills against a bunch of Panthers for example there will be a bunch of ground fire going on for a while and eventually (obviously) the panthers win... UNLESS your flight intervenes and bombs the crap out of them first ;). That's what makes it so fun (don't me wrong though there is PLENTY of air-to-air combat) Same deal with other vehicles too (halftracks, AAA vehicles, etc.) Same deal with infantry. We had a situation a while ago where some paratroopers we dropped managed to knock out a few tanks attacking the city they were defending with some bazookas. It's pretty freaking sophisticated ground combat for a flight sim!

@Nov
I'm not sure it's been so long since I first installed it. But I remember it being really easy. Just make sure you don't have a program called HAMACHI running while you're using it because it WILL block you from connecting.

Maybe just uninstall it and then download whatever the latest version is. From what I remember, all you do then is select the game you want from a list (a bunch of flight sims) and then just type in a login, it'll prompt you for a password choice etc. All basic stuff. PM me if you keep having problems. Shooting down bots doesn't bring anywhere NEAR the satisfaction that shooting down people does ;).
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
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That does sound awesome. Post some screenshots here from the next session if you can.
I'll do you one better... here's the track from tonight's (Tuesday) mission and another track from a brief encounter on the last mission on Sunday (which I flew in but didn't get any action... but it's still quite enjoyable to watch as two of my squadron mates knock out 3 410s trying to sneak in past our lines at low alt in about 15 seconds flat :cool:):

(I actually mixed up the mission names... Mission 9 was Tuesday's mission, Mission 10 was Sunday's):

(Saturday's mission---pretty long, action starts at 5:00 for the guy who recorded it so just fast forward to there if you wanna see my flight's combat---he didn't start recording till he spotted enemy contacts so this was about 10-15 minutes into the mission):

http://www.mediafire.com/?emqi6xbl8odim1n

Sunday's Mission (short track):

http://www.mediafire.com/?1vbkp0c5bhcyseb

Unfortunately I forgot to record tracks during Tuesday's (tonight's) mission so you'll be seeing it through the eyes of one of my squadron mates. But that said, as I'm sure you all know you can cycle through both friendly and enemy planes to get to my personal moment of glory :cool:. You just won't be able to see it from my cockpit.

Now... I'm FAIRLY sure that you need to have all the mods and crap enabled for the tracks to work so here's the link... (first off you need a 4.09m installation wit UP 2.01 (which you can get here http://ultrapack.il2war.com/index.php?topic=1536.0), then use JGSME to put the mods in the EXACT order you see below---you'll need to download the "Ghost Skies 2.2" mod to put in there as you'll see):

http://forum.ghostskies.com/viewtopic.php?f=4&t=795

(I think you'll need to register at the forums to be able to see the thread)

Here's the battle map (not the whole thing I zoomed in to my squadron's AO for this mission). Essentially our squadron was assigned to CAP and attack ground targets of opportunity at Rasica and Radeee for tonight's (Tuesday's) mission (AM13 and AR15 respectively)---note I've removed all icons in case any of you jerks join the Axis :rolleyes::

2gv60at.jpg


4 of us (me included) went to hit Radeee, with me taking a Typhoon with a couple 1000lbs bombs and the other 3 in mk8 spits while the rest of the squadron went to hit Rasica. My leader and I and most of the rest of the squadron took off from Vas while the other 2 in our flight took off from Lueko (primary aircraft there that they wanted to take)... we were to rendezvous and then strike Radeee together... with them mostly covering me while I dropped my bombs... strafe some crap, hopefully run into some enemy A/C mix it up, and get home alive.

What ended up happening is the other 2 including the flight leader ran into 4 190s and 3 109s providing top cover on the way to Radeee, right around AT14 or thereabouts while my leader and I were in AR13 (about 5 minutes away from them flying at max speed). I dropped my bombs and we immediately headed east down the river while listening to the two of them yelling over comms to hurry up and haul ass as they were continually getting shot at for a full 5-6 minutes. I won't spoil the story anymore from there :D.

FYI, most of my squadron has the designation FU-(whatever) on their planes. (someone thought it would be funny to be flying in a plane with the designation FU-K for some reason :p). I'm in FU-N while my leader is in FU-D. Like I said, this is the track from the other 2 flight (I believe his designation is ZP-I... anyways just check outside the aircraft and you'll see... can't remember what the other guy's designation was), but if you shift-f2 you should get right to me in my typhoon. Action starts at ~5:00 for the other 2 guys, at which point we changed course and flew like madmen to rescue them so just fast forward to there.

The rest of our squadron were basically in constant combat for the entire duration so you can shift and ctrl-f2 around all you want to see the scope of the entire battle. (around 70 people involved in this mission---we were outnumbered by at least 12 pilots I should add ;))

Again, keep in mind it's full switch, so none of that "external views to check my 6" BS. You gotta have your head on a swivel. No map icons either, so you gotta keep track of where the heck you are by looking at rivers, cities, forests, etc.

Now if you guys are too lazy to download that stuff (you should have a UP2.01 IL-2 installation anyways if you have half a brain :rolleyes:), I'll take some screenies, but you won't really get a feel for how this thing works if you don't watch the track (especially Tuesday's... the Sunday one is just a quick little snapshot).
 
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JCoquillon

FNG / Fresh Meat
Nov 21, 2005
874
134
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38
Europe
I was flying in servers and campaigns like this a little a couple years back and enjoyed them greatly up to a point.

The issue for me laregly was that we were on a side in a campaign populated mostly by Russians. As a small flight we were basically left independent, there was no attempts to give us any useful info from the other flights on our side, no warnings of enemy spotted locations.

Find the right campaign or server on full realism (no external views, no map icons etc.) with the right people and it's fantastically rewarding. I just found it all too often to be populated by a few elitest pricks.

I did however enjoy the thrill of actually taking off as a group, forming up, navigating cross country keeping a loose formation. Everyone with their place in the flight, scanning the sky. Then finding the enemy, splitting into pairs, diving into the attack (it inevitably went wrong there) and occasionally the joy of making it back home afterwards for tea and medals.

Especially fun when you're nursing a heavily damaged plane home with your mates keeping an eye on you and encouraging you the whole way.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
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That's definately what it boils down to JCoquillon with campaigns like this, if you play them with the right people, it can be one of the best MP experiances you've ever had, but if you play it with the wrong crowd, it is easilly the very worst MP experiance you'll ever find on the net.
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
That's definately what it boils down to JCoquillon with campaigns like this, if you play them with the right people, it can be one of the best MP experiances you've ever had, but if you play it with the wrong crowd, it is easilly the very worst MP experiance you'll ever find on the net.
Truth and wisdom as always Grobut :IS2:
I've had the misfortune of playing one of these type of missions with a hardcore realism (read Luftwaffe fetishist) group, it was very unpleasant.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
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I was flying in servers and campaigns like this a little a couple years back and enjoyed them greatly up to a point.

The issue for me laregly was that we were on a side in a campaign populated mostly by Russians. As a small flight we were basically left independent, there was no attempts to give us any useful info from the other flights on our side, no warnings of enemy spotted locations.

Find the right campaign or server on full realism (no external views, no map icons etc.) with the right people and it's fantastically rewarding. I just found it all too often to be populated by a few elitest pricks.

I did however enjoy the thrill of actually taking off as a group, forming up, navigating cross country keeping a loose formation. Everyone with their place in the flight, scanning the sky. Then finding the enemy, splitting into pairs, diving into the attack (it inevitably went wrong there) and occasionally the joy of making it back home afterwards for tea and medals.

Especially fun when you're nursing a heavily damaged plane home with your mates keeping an eye on you and encouraging you the whole way.
Sounds like you just did it with the wrong group of people. Don't get me wrong, it's HIGHLY competitive in GS, but people aren't jerks and there is a GREAT deal of communication (if some grumbling afterward as to mission orders and such)
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
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liandri.darkbb.com
I bought the 1946 edition for a tenner on steam and tried to play it, but I don't have a joystick.

My genius plan was to use the pedals of my steering wheel for the rudder (but they're one combined axis so I can't assign them in Il-2 properly) and the steering wheel (auto-center turned off) to regulate the power of the engines.
Leaving the mouse for what better equipped people us their joysticks for and the numpad for looking around in the cockpit.

But I can't set it up that way. Aircraft Controls only accepts buttons, not axis.

I might buy a joystick one day, but first I want to see if I even like the game and so far all the flight games I've played were playable with a mouse too. Is there some ini magic I can work, or a configuration program I haven't seen yet so I can configure the game so it's somewhat playable?
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
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Scroll down the list of controls untill you see the "HOTAS" section at the very bottom, that's where you get to assign axies instead of buttons to your main flight controls ;)

But definately get a Joystick, even if it's a cheap one, flightsims are rather... not good without one, and especially IL2, i don't think that game allows you to fly with a mouse.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
There is a way to make mouse act as a joystick but it pretty much requires an emulator and crapload of tweaking and setuping to get it working. Gamepad is ok as long as you're willing to calibrate it right and you get bit used to it if you're not willing to invest loads of money for a quality joystick right now.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
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True, you can emulate just about any axis as any other axis with the right software, so i guess that should be possible, but definately fidly.

The gamepad idea is quite a bit easier to accomplish, just be forwarned, it doesen't make flying easy, quite the opposite, and gunnery i found allmost impossible to do with a gamepad when i tried that, and landings became a huge challenge all over again..

So yeah, if you find it very hard to fly with one, then just know that it's about 4 times easier with a Joystick, it really does make a big difference.