Il-2 thread

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Skew

FNG / Fresh Meat
Mar 11, 2006
1,027
17
0
Denmark
I just ordered IL2 tonight, but I can't find a joystick that is good enough. I'm thinking about buying that Saitek Cyborg Evo Forcefeedback, but I haven't find any sites that sell it for a reasonable price.. Can someone recommend me a site?

I've also been looking at this, it seems to have alot of features and is relativly cheap: http://www.trust.com/products/product.aspx?artnr=15077
 
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fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
0
I just ordered IL2 tonight, but I can't find a joystick that is good enough. I'm thinking about buying that Saitek Cyborg Evo Forcefeedback, but I haven't find any sites that sell it for a reasonable price.. Can someone recommend me a site?

I've also been looking at this, it seems to have alot of features and is relativly cheap: http://www.trust.com/products/product.aspx?artnr=15077

Don't do it.
Thrustmaster Top Gun Fox 2 Pro, cheap and pretty good !
 

Skew

FNG / Fresh Meat
Mar 11, 2006
1,027
17
0
Denmark
It's so hard to get started with this game.. there's so many maps and campaigns, so many planes, so difficult.. I don't know where to start! :(
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
123
0
Me too! If anyone can give me and Skew some tips on how to go from first boot to Masters of Fun Time Flyboys, please do!
 

Zoring

FNG / Fresh Meat
Nov 21, 2005
1,408
155
0
Perth, Western Australia
Well how experienced are you with flight sims in general? Know the basics? There's a whole bunch of training missions with walkthroughs to guide you through it to begin with.
 

Silky_Slim

FNG / Fresh Meat
Me too! If anyone can give me and Skew some tips on how to go from first boot to Masters of Fun Time Flyboys, please do!

The BF's have an auto prop pitch and radiator, so instead of phyucking with your engine manegement, you can focus on blowing that damn spit out of the sky.

Save your energy, don't overturn and remember online, running away is a valid tactic and can can put you in the advantage.

While playing the big top, i was in a turn fight with a KI-100 ko, im in a BF109 G6 /AS, normally i would be floating dust in a turn fight with a competent pilot using the Ko. We would chase each other around for a few turns, barely getting an opportunity to put rounds at each other, i would then turn tail, and with my faster plane get about 2km from him, turn around and air joust(what i call when two planes fly at each other headon). then I hit those damn turns again with this guy, untill i finnaly got behind him cause he stalled out or wasn't thinking, he lost some speed. my two 13mills peppered him till all of his fuel tanks were alight along with his engine.

Moral of the story: Luck, along with some novice pilots is how i get most of my kills on HL.;)

If you have 1946 or PF i recommend a full realism campange as a zero pilot, THAT will get your head in the game when you have enemys that can turn you to flames with a short burst of 12.7 fire, that and having to fly 5 mins at 8x just to get to where the enemy is.

This is what i did before i flew on HL and the only bad thing that came out of it was overturning in my 109 after being in the zero for 19 or so missions.

Oh and get very good at deflection shooting!
 

Obr.Lt.Scheisskopf

FNG / Fresh Meat
Nov 24, 2006
232
0
0
Never lock your tail wheel when landing. The guys who tell you this are lieing. While landing, zigzagging on the runway is a great way to lose speed, and you can't do it as well with the tailwheel locked. Also, you need to counter with rudder a lot when there's maasive holes in one of your wings and the tailwheel locked will help the torque potientially destryoing your prop.

Flying a FW is a crime. If I catch you, I will shoot you down (as long as you're playing on the ubi.com servers, still waiting for Cambodian New Year for 1946).

More roll rate sensitievity=the better.
 

DeusIrae

FNG / Fresh Meat
Nov 21, 2005
360
19
0
decide on a style you enjoy. pick a plane (and most prolly a side) which corrosponds with this style. -thers manouvering type planes, speed planes, accel planes, alt planes. essentialy boils down to do you like B&Z or T&B but its a little more complicated than that i think. heres a few play styles for the planes i like to fly (fw and bf :p)

Climb rate, acceleration and manouvring while you point your nose up =bf109 series. the earlier ones (esp f2,4 - g2) are very nice to fly. later ones can prove frustrating for a less experienced pilot as it will seem that red team outclasses you badly at times. youl want to push for the alt advantage at all times as you can climb better. very irritating high speed performance but you learn to love its acceleration which allows for some fun dogfighting.

Speed, speed, speed, dive, roll rate, armour and weaponry=FW series. they all ****ing rock. you will need a wing man though so that when you break away in a dive to avoid someone your wing man can follow and clean up. otherwise its extend till you can turn over and go for a head on. roll rate means excellent scisoring (look that up on the internetz. vey useufl manouver) but youl bleed E quite quickly attempting any conventional turning at all.

Russian planes in general. manouvers, dogfights, turnrate, very very good low altitude performance. esp the late war LA series and the like. fairly poor at higher alts.

Spitfire is a very enjoyable plane in general. kind of the 'middle gruond plane' that is great at evertying amazing in nothing. fast, manouverable, good alt performance , the works. i dont fly it at all but from what i can tell its good enough at evertying to poke holes in the weakness of anything. thats the way it seems in a good players hands anyway. otherwise it just does lots of zooming around and turning and shooting things in your average spit noobs hands.

Fly the mustang if you like your flashy looking planes i have no idea how to use it all i know is that if it kills me its cos it was flying just out of the earths atmosphere and dived on me with its stupid stupid guns that never get a kill but ALWAYS break something that you needed like cables or your target :p.

Choose a plane style and learn it first. otherwise youl prolly ge tbogged down with all the different planes and how to fly them and you wont get good enough with any of them any time soon i guess. gunnery is v impt to learn as well. theres some tracks out there somewhere that are made just for gunnery practice but i cant remem where from.

I dont really have experince with much else but thats jsut my experiences im not flash as a player but these things seem to work. hope i helped any first timers out there get started off :p. btw any FW players out there wanna share some wisdom :p always looking for any advice myself to.. esp whens the right time to zoom climb? to what speed do you push it?

oh yea. one last thing. if you are struggling to get into and enjoy the game. get a few friends to play. you ehh.. dont need a cd key so.. may as well let them borrow it ... just to play ya know.. on lan or something...not illegally.. and play a few games together. always fun playing with other complete noobs. makes for a few laughs and a good time. my early resentment of the spit as a previously dedicated 109 flyer started when i hit the ground at 100k and blew up while my friend flew into my newly respawned view at about 290 in his spit hit the runway at more or less the same speed and bout a 45 deg angle and despite loosing everything except his cockpit managed to jump out and run away from his pretty unrecognizable spit. damned spit h4x -_-.
 
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Manstein

FNG / Fresh Meat
I'd reccomend starting with the 109 series, they're some of the easiest to learn with.

General rules of thumb for total newbies:

-Don't pull on the stick in jerky movements, and don't always try to pull as hard as possible in turns, you'll stall like lickety split

-Learn to use your rudder, it's more effective than anything else in some situations.

-Don't try to dogfight those damn biplanes on the highest difficulty ;)
 

Sgt.Rock

FNG / Fresh Meat
May 3, 2006
482
0
0
Texas
It seems like all of you guys are having to much fun. Looks like im going to have to drop in and ruin it for you :D :cool: .

Ive got a few questions, though, before I make a mad dash to the store and pick it.

-Does Il-2 Sturmovik 1946 include all previous Il-2 games?

-Is Pacific Fighters its own game completely?

-How good is multiplayer (CFS 3's online was very laggy, and everyone just flew spits around because they could outdo everything)?

-Is the Pacific Theatre part of Il-2 Sturmovik 1946, or are just some of the planes included? and How many theatres are in 1946?

-If I got 1946, would it be worth it to pick up Pacific Fighters?


Also, How much "maintenance" is there involved with flying Il-2's planes? Ive played a good deal of WW2OL and I tweak with the WEP, and RPM settings and such in there, but how much more is needing to be attended to in Il-2?

Edit: ack, also, SoW:BoB, is that going to replace Il-2 or just be newer looking and cover BoB exclusively?



Thanks and hope to see you in the sky :)
 

Obr.Lt.Scheisskopf

FNG / Fresh Meat
Nov 24, 2006
232
0
0
1946 has everything, minus the original which you don't need.

Man, you see, I hate Spits. I hate British planes in general. In all categories I find them inferior except the Spit in turning. And they look ugly.

I got my first record in a mustang which I used to boom and zoom. It has a bad turning rate and mediocre turn, the guns are OK, climb is good, and it outperforms all vesrions of the 109 at 3000+. But it's view is phenomenal. Forward without the nose blocking your view, the seat is high, the gunsight is in an ideal position. The 20-NA has a lock-on gyro.

The FW is my plane. It suceeds in all apartments, except turn, climb, and cockpit view. The speed is good, and doesn't overheat quickly. Armed with the MK108 wing cannons, it will obliterate even large bombers in a few shots. The armour on it great and able to deflect shots from like a .50 calibre. Roll rate is the best in the game save the I-16. Turn is terrible. Good performance at all altitudes. Outdives planes. The thing with tis plane is never to get into a turn war, and you have to get used to the poor view. Climb is bad, so climb before you engage.

The 109 is the thoroughbred. Climb is unmatched. G6/AS and forward are the fastest around with best acceleration. The guns require alot of patience. You can't spray a load because the 109 has a low ammo loadout, so the cannon runs out quickly so fire your shots carefully. Turn is OK, as is roll rate but it decreases with altitude. Good forward view and bad rear view. Very sensitive on the ground and a powerful engine.

I only fly the FW and 109, I fly the FW the majority of the time but if all else fails or the conditons call for I fly the 109.
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
The Spit doesn't climb well enough for my liking, I am always finding when I engage one that I always catch it on the climb and put a good dose of fire up its arse.

My favourite still remains the La-5FN and upwards, good roll rate, great turn rate and can climb pretty quick too. The only bad thing is a lack of firepower but all that means is you get a bit closer and shoot a bit better :D
 

Diamond

FNG / Fresh Meat
Apr 17, 2006
260
0
0
Netherlands
The Spit doesn't climb well enough for my liking, I am always finding when I engage one that I always catch it on the climb and put a good dose of fire up its arse.

You should add that to the 60+ pages thread on the official forums. :D
 
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DeusIrae

FNG / Fresh Meat
Nov 21, 2005
360
19
0
hahaha. or start a thread about the spit not climbing as well as it did historicly or some such... and that only less than straight men ever flew the 109. instant 70 page thread right there.