I voted 1-4 (Poor), and if I had to be specific, 4/10. The problem is with the un-patchable bugs (animation bugs seemingly inherent in UE3 for example) and "features" that this game forces upon you. My synopsis follows:
When I began playing the beta, I would have easily given the game an 8 or a 9. I would sit down at night and play until it was daylight, then go to bed and dream about it. It was an amazing game. But then, as I started to put some solid marathon hours into it, I started noticing things. Bad things. "Cannot deploy here" and the dreaded "Cannot prone here" chatspam began to haunt my dreams. The cover system would place me into cover when I didn't want it to, and wouldn't when I did. The steady drop in framerate after patches, skipped spawns and broken SL spawns, poor interface and "lag-tillery spam" brought my fun to a screeching halt. I find myself playing less and less, with every time I quit the game being a ragequit.
Not raging at the players though, as I thoroughly enjoy the shooting and general battle mechanics. The base game, without all the stupid extras (bandaging, I am looking at you

) is what I would have expected the next evolution of RO to be. Instead, we get broken "features" which don't fit the spirit of Red Orchestra at all. They only serve to impede what the game was trying to accomplish in the first place, and to me, ruin the whole "RO" experience.
The biggest problem with RO2, is that it just can't be itself. It's trying too hard to be too many different shooters at once.