If the Russians had an 'MKB' type weapon?

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SnowyOak

FNG / Fresh Meat
Jun 17, 2011
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Chicago, USA
Am I the only one who thinks the AVT is a suitable counterpart to the MKB? I actually think the russians have it better with the AVT.

It holds less ammo and has ridiculous recoil, but it has a tremendous amount of power. One or two hits will kill pretty much anyone and when used in short bursts the recoil is very manageable.
 

hyperionRising

FNG / Fresh Meat
Aug 7, 2011
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Am I the only one who thinks the AVT is a suitable counterpart to the MKB? I actually think the russians have it better with the AVT.

It holds less ammo and has ridiculous recoil, but it has a tremendous amount of power. One or two hits will kill pretty much anyone and when used in short bursts the recoil is very manageable.

You must be playing a different game.
 

Bigwig

FNG / Fresh Meat
Mar 12, 2006
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Just give the russians AK-47s. It's not like anything else in this game is realistic.
 

|716ID| Hptm.Popov

FNG / Fresh Meat
Sep 19, 2011
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mobile maxim , or mobile Dshk would balacing that a few :D

images


dshk1943dnepr.jpg
 

Jimmy James

FNG / Fresh Meat
Sep 20, 2011
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I like the idea of giving the Russians a comparable weapon, but I'd rather see it paired with stricter limits on how many there can be. There's a good reason there's only one marksman per team, how about one or two assault max?
 

Hektor88

FNG / Fresh Meat
Sep 3, 2011
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I like the idea of giving the Russians a comparable weapon, but I'd rather see it paired with stricter limits on how many there can be. There's a good reason there's only one marksman per team, how about one or two assault max?

How about not?

Why are people being so unreasonable about this? A large part of these maps, and indeed, of combat in Stalingrad was urban close-quarters. That means automatics are called for. It really is that simple -- people use automatics in close-quarters-heavy maps for the exact same reason they used them in the real war, because it makes sense. Play some of the larger wide-open maps and I guarantee you some assault slots will be open. That's called realism.

The Wehrmacht didn't go into an urban battlefield and have ONE guy with an assault rifle or submachine gun. If anything there would be more than there are in RO2, not less. There's a good reason that there's only one marksman slot -- because only one in 32 fighting men was a sniper.
 
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OnTheGun

FNG / Fresh Meat
Sep 22, 2011
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The Wehrmacht didn't go into an urban battlefield and have ONE guy with an assault rifle or submachine gun. If anything there would be more than there are in RO2, not less. There's a good reason that there's only one marksman slot -- because only one in 32 fighting men was a sniper.

The only Soviet survivor of the real battle for the grain elevator told of one attack (there were several a day for 3 or so days) carried out by 200 "tommy gunners" supported by tanks. There were less than 50 defenders at the time. His description of the real battle was far more "run and gun" "smoke and noise" and "blind terror" than "camp and snipe".

Nothing I have seen in this game is anywhere NEAR as unbalanced as the real war was.

We get it MUCH easier.
 
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OnTheGun

FNG / Fresh Meat
Sep 22, 2011
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best case scenario is that you fire 2 short bursts, each kills a German, and the Germans destroy you utterly as you laboriously reload your "assault" weapon.

Here is a tip that allows me to run and gun with the bolt action and take down whole rooms of auto's and SMGS.

Simply keep moving. Only stop long enough to take a shot, then start moving again. Every time you move, he has to try and aim at you again, giving you a 10th of a second to get out of the line of fire. When you move, don't run at them, run obliquely sideways, aiming to get multiple enemies lined up in front of your sights so that when you pull the trigger at least one and sometimes as many as three can be hit with one bullet.

At the same time, only the guy closest to you can shoot, because he is blocking his team mates. if they shoot he dies. So you can put him between them and you, and then shoot through him into them, killing two birds with one stone.

There is so much more, but if you do this, you can kill them with anything. I use the bayonet to prove my point, but I can do it with single shots from the bolt too.

You are simply taking advantage of their human weaknesses, not a game mechanic. They have to react to your movements, while sometimes in a panic because of the sudden shock, and they have to try not to kill their own team mates while they do.

I often clear rooms without firing a shot or stabbing anyone, just by running between two enemies and getting them to shoot each other. Sure I don't get any score for that, but who cares, they look like fools and I'm laughing so, it's all gravy. :D

So, if there is a room with several enemies in it, do not try to "slice the pie" on the doorway. You will die. You will see the first guy, shoot him, and the rest will kill you. What you want to do is run straight in as fast as you can to the very centre of the room, but knowing that all you are doing is trying to see where everyone is.

Then you look for the guy who is closest to pulling the trigger and run sideways from him a few steps while he shoots. He will most likely miss. It is at this instant that you want to stop and fire at him. If he has a bolt he will be working the action, if he has an auto, he will be trying to get the recoil under control, but you have a tiny window of time to stop and take an aimed shot at him. Then start again. The first guy should now be dead and the second guy starting to acquire you, if you have run in the right direction to begin with, he may even be behind the falling body of his team mate, or dying from the bullet passing through the team mate and hitting him.

It takes practice but you don't need good reaction times. You are not trying to take a shot at the first possible moment, you are making sure they can't hit you until the right moment arrives. So I might circle the room twice just waiting for all the autos to run out of ammo then clean them up at my leisure.

In other words, run and gun is actually more tactical than camp and snipe. I prove it constantly. When someone says it's cause I have the MG, I take the bolt, if someone says it's because of sway, I use the bayonet, if someone says the bayonet is overpowered, I show them a screenshot of me crawling at an enemy and stabbing him to death without even standing up.

The camp and snipers have ONE tactic. I have hundreds.
 
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The Harvester

FNG / Fresh Meat
Sep 9, 2011
66
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Melbourne, Australia
I just hope they cut down on the assault rifles...... I think the Fedorov Avtomat would be a sick replacement. But 1 maybe 2 players on each team...1 preferably, theres hardly any Bolt Rifleman left :p
 

CRANIEL

FNG / Fresh Meat
Aug 23, 2011
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All i can see in this thread is a bunch of cry baby little girls who
cant deal with a small "balance" issue.
go play little big planet if you cant handle red orchestra.
theres no losing in that game, so you cant possible complain.
 
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emp

FNG / Fresh Meat
Jun 1, 2009
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Everytime I come to this forum, I see stupid threads outnumbering actual decent ideas 10 to 1, so it's refreshing to see someone give a decent suggestion for a change.

Fight fire with fire! How to beat a rare weapon? Bring another rare weapon into the fray! :) I hope TWI listens to this (And no, I'm not being sarcastic)
 

Grabbed_by_the_Spetsnaz

FNG / Fresh Meat
May 29, 2011
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New Zealand
Thats a pretty interesting weapon actually, and although there ARE too many "Hero weapons right now I would be lying if I didn't say I was curious to see this gun in the game.

If proper hero/veteran balance were to be implemented.. Why not?
 

Foksur

FNG / Fresh Meat
Sep 8, 2011
19
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I'll leave the balancing and whatnot to the devs, I cant say much on that part..

BUT

I dont think the MBK is overpowered.. and I also dont think the AVT is crap. I like that gun a lot myself. Sure, full auto gets out of hand, but its still useful and very mean gun at close encounters.. seems better than MBK when it comes to dealing damage, but has far less ammo of course.
Sticking to semi auto is what I do with both guns most of the time, and AVT performs like bolt action when you do that. Aim, shoot, kill. :p

The new weapon does look interesting though, I'd be curious to see how it'd be like, but Im happy with AVT also, so I've no real need to have it replaced.