If the multiplayer is unbalanced...

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Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
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I see Germans roll Station more than any other map, by far. The number of times I've seen a serious Russian shut out at the first point since beta could be counted on one hand.

Boy, I hope that's the case now. I've been avoiding the map because, when it first hit, the first several times I tried it out the Russians stationed a sniper upon on the far right (from attacker view) ped walk and another shooter somewhere else (could never tell exactly where), and simply shot right into our spawn. Did they change the map to block that?
 

Thaelyn

FNG / Fresh Meat
Jun 19, 2011
298
97
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Tulsa, Ok
Only Grain Elevator routinely comes down to reinforcements, I'd say all the other maps are decided by the Lockdown Timer, the Round Timer or the last objective 90% of the time.
In my experience, there is one map alongside Grain Elevator. Most of the matches I play on Spartanovka come down to reinforcements as well (and I've seen either side take the match via reinforcements).
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
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Blue Ridge GA
The 6th Army only had about 250,000 men, and that's all that was inside the city. Some smaller German units backed by 2 Romanian armies and 1 Italian army, protected the flanks outside the city. Even together, the total force in and around Stalingrad never got close to 1M.

I don't look at wiki for every post I make but to get technical ....
The 6th army ya but their was 7 armies in Army group B and at the time of the counter attack 700,000 Germans was engaged in and around Stalingrad.And these are combat troops not to mention support personnel.

My point is up until the encirclement the Russians had less troops engaged in Stalingrad than the Germans. http://en.wikipedia.org/wiki/Battle_of_Stalingrad
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
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Sub-Level 12
In my experience, there is one map alongside Grain Elevator. Most of the matches I play on Spartanovka come down to reinforcements as well (and I've seen either side take the match via reinforcements).
Which is silly because the final assault on the Townhall is not that bad. Yet the German team always seems to lose its nerve (and its ability to use smoke grenades) right about that point.

Meanwhile the whole Russian team is camped in the houses on either flank of the building, while like 5 guys actually defend it.

It's pretty silly all around.
 

grothesj2

FNG / Fresh Meat
Dec 29, 2010
527
155
0
...why dont we nudge things a bit further towards the realism side and just have more Russians than Germans?

It would make maps a bit more interesting when instead of equal numbers on unequal terms, atleast the Russians would have the numbers advantage.

Gumrak would also become a bit easier, its all well that the Pz IV is better than the T-34, but a Pz IV will rarely win a 2vs1.

How could all of this be executed? Making it so there must be atleast 3 more on the Russians side at all times, the German team will be locked if there isnt.
The Soviets fighting basically kept parity with the Germans in the city, and in the initial and some of the middle phases, were actually outnumbered in many of the battles. They didn't out number the Axis in the battle till after the encirclement.
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
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at the start I thought it was unbalanced but in the last week ive been loosing quite a lot as germans.

Sorry to say but that a new thing going on right now.
players, playing Germans helping the Russians win
We had that happen on 3 maps last night
German TL will not call Arty
German AT blowing up German Tanks
I cant tell if it Real Russians play Germans to help the Russians win
Or Clans Trying to make the maps look more balanced
OR maybe New Hero,s That have no idea what they doing :eek:
But for what ever reason there seems to be people playing Germans right now that seem to be trying to help the Russians win :eek:
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
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The Soviets fighting basically kept parity with the Germans in the city, and in the initial and some of the middle phases, were actually outnumbered in many of the battles. They didn't out number the Axis in the battle till after the encirclement.

the rule of thumb is you need 5 to 1 if your attacking
so even numbers for the attacking group is not good
The Soviets held troops back from Stalingrad to build up the armies north and south of the city for the encirclement
I calling pulling them in, then cutting them off:eek:
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
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In my experience, there is one map alongside Grain Elevator. Most of the matches I play on Spartanovka come down to reinforcements as well (and I've seen either side take the match via reinforcements).

Apartments almost always comes down to < reinforcements >
Germans wins 70% to 80% if by the time the Russians cap the bridges the Germans are ahead in Reinforcements
DO the Math
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
It is FAR too early in the life of all of the maps to even try to guess if any of them are truly unbalanced.

The game is a few weeks old. Old veteran players are back in droves and so are the new players just trying it out.

Some maps will play where one side wins again and again for weeks in a row, but then the players on the server become regular, actually start using the VOIP and teamwork and tactics start to happen.

THEN, the maps will either come down to a half and half'ish ratio of wins for either side (meaning they require different tactics for each side to win but are balanced) or they demonstrate that one side has a distinct advantage because of the map design. They key factor here is the VOIP, the communication and teams actually working together.

Those of us who are admins on long time servers have seen this since RO1 came out all those years ago. Until a map has been played a LOT by actual communicating players who are experienced with the game they can't be judged unbalanced with any more evidence than "I get killed and lose all the time by the XXXXX team".

Give it time, play all the maps on a variety of servers, stick to the servers that encourage VOIP and tactical gameplay and then try to troubleshoot what might be actual map issues.
 
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TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
Sorry to say but that a new thing going on right now.
players, playing Germans helping the Russians win
We had that happen on 3 maps last night
German TL will not call Arty
German AT blowing up German Tanks
I cant tell if it Real Russians play Germans to help the Russians win
Or Clans Trying to make the maps look more balanced
OR maybe New Hero,s That have no idea what they doing :eek:
But for what ever reason there seems to be people playing Germans right now that seem to be trying to help the Russians win :eek:

Sounds like you guys are just getting new players who don't play the objectives or their class not Germans trying to let Russians win.I see many vets/clan members playing the Russian side and they are winning more.

The better team will win regardless of the map some maps you just have to work a little harder and that goes for both sides.
 
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Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
0
It is FAR too early in the life of all of the maps to even try to guess if any of them are truly unbalanced.

The game is a few weeks old. Old veteran players are back in droves and so are the new players just trying it out.

Some maps will play where one side wins again and again for weeks in a row, but then the players on the server become regular, actually start using the VOIP and teamwork and tactics start to happen.

THEN, the maps will either come down to a half and half'ish ratio of wins for either side (meaning they require different tactics for each side to win but are balanced) or they demonstrate that one side has a distinct advantage because of the map design. They key factor here is the VOIP, the communication and teams actually working together.

Those of us who are admins on long time servers have seen this since RO1 came out all those years ago. Until a map has been played a LOT by actual communicating players who are experienced with the game they can't be judged unbalanced with any more evidence than "I get killed and lose all the time by the XXXXX team".

Give it time, play all the maps on a variety of servers, stick to the servers that encourage VOIP and tactical gameplay and then try to troubleshoot what might be actual map issues.


I have over 2000 hours on RO1 and DH
You can bet 70/30 when i see a map come up i know what side is going to win
the 30% is because of how good a team is or isnt
some maps it more like 95/5
those maps have been that way for years
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
The Soviets fighting basically kept parity with the Germans in the city, and in the initial and some of the middle phases, were actually outnumbered in many of the battles. They didn't out number the Axis in the battle till after the encirclement.


Thats actually pretty interesting...Ive always thought the Russians had the tactic of "If you only need 10 men, we'll send 10,000".