ideas/suggestions for our mod

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daschewy

FNG / Fresh Meat
Jan 9, 2006
1,514
16
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33
Yuppie
What kind of realistic and reasonable things would you all like to be implemented in our mod in the short term? You can post here or register and post in our forums.

Right now one of the most popular suggestions seem to be sand storms.
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
Sand dynamics. But that is something that probably can't be done with current engine capabilities.
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
Like the way you move slower in deeper areas of sand, the way it sinks, the way it sloshes around, kind of like dynamic water effects where there are individual water units sloshing around, but with sand. Tanks would get stuck in sand pits, there would be clouds of dust and sand being blown up from cars and tanks. This is just special effects though
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
you would definitely get blinded by sandstorms though. I saw a video of a sand storm in an American outpost in Iraq. There was literally a wall of sand coming at them and eventually the entire place grew darker until the entire place was enveloped and was PITCH black. It reminded me of the video someone took when the twin towers fell and the cloud of soot was coming at them...scary
 

daschewy

FNG / Fresh Meat
Jan 9, 2006
1,514
16
0
33
Yuppie
Actually your idea about dynamic movements through different types of sand is another popular suggestion and something we are looking into.
 

FYROM

FNG / Fresh Meat
Nov 22, 2005
745
0
0
36
Georgia Tech
Probably too much for the engine, but having dust hang in the air, for example, as a vehicle drives along it kicks up sand and such, and some of the dust stays in the air for a set period, slowly diffusing and settling - same for anything that throws up dust. I just remember playing Steel Panthers WaW on the African campaigns, and as your tanks engaged each other the air would become saturated with dust, lowering visibility as the battle progressed.

Other than that, maybe putting in smoke artillery rounds that can be called in, since with the wide open, cover free environments of the desert infantry need a way to cover their movements without getting picked off by riflemen at 800 m.
 

malice

FNG / Fresh Meat
Nov 22, 2005
900
0
0
question: Was there really much fighting in the deep kind of sand you talk about? I thought the tanks were to heavy for that sand and got stuck in it so wouldnt that mean that the infantry also didnt fight in the deep sand.
 

[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
0
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West "By God" Virginia
If it is possible I would like to see sand a thing where sand can get into your eyes. Lets say a grenade explodes near you or a tank drives by or a bullet lands in front of you then sand could get in your eyes and distort your view. If you turn away from the approaching sand it won't affect you. What you could do if it is possible is to add in goggles. When you press a certain button it will make your soldier put on his goggles and sand won't affect him but he will lose a bit of his view but not much, and when he has goggles off the sand can disorient his view like stated above.

Another thing if the engine allows is to show the heat coming off the sand during a hot day map. You know what I mean right? It's like how off in the distance things get blurry.
 

Moz

FNG / Fresh Meat
Nov 21, 2005
1,773
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My suggestion is start with tanks, don't waste too much time with infantry right away. Tank is what the public hungers for. Tanks
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
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Nederland
Moz said:
My suggestion is start with tanks, don't waste too much time with infantry right away. Tank is what the public hungers for. Tanks
I second that. Some panzer II's and III's. About the infantry. I would like to see some Italians.

Oh yeah, Brittish tanks were mostly single role, either AT or Infantry support. It took a while before they realised they needed dual purpose tanks.
 

gonzman

FNG / Fresh Meat
Nov 22, 2005
478
0
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Melbourne Australia
How do you intend to make the sand move realistically with a tank on it? enough weight could easilly push sand around and on the engine that's static map object that i've never seen the engine move.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
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Nederland
You don't need more sand effects then just "a little dust". Most of the operations in north afrika happened along the "harder" coastal grounds.
The sand dunes were a kind of border where no tanks could come.
 

Sandfox

FNG / Fresh Meat
Mar 28, 2006
5
0
0
T-3s, T-4s, TAs, and Romanian infantry all the way. :cool: Right... Afrika/Africa mod, so I guess that can be included as an East Front bonus... I guess SA infantry and armor, definitely Aussis though, Americans and their guns aren't required. Italians would be a must have, so would French Foreign Legion.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
I would like to see a decrease in forward movement speed for infantery when ascending or descening. It looks kinda rediculous/unrealistic how fast infantery can climb hills, stairs, etc..

Secondly, I would like the see step height decreased a bit while proned/crouched.