ideas on how a MEDIC class may work

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ideas on how a MEDIC class may work

  • yes like this

    Votes: 13 15.3%
  • yes but NOT like this

    Votes: 15 17.6%
  • No its not realistic

    Votes: 47 55.3%
  • I dont care

    Votes: 10 11.8%

  • Total voters
    85

jalex3

FNG / Fresh Meat
Oct 21, 2009
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have you guys watched any of the demo vids? there is no medic and there never will be unless a modder adds it in. this is like discussing how the "bear cavalry" should work :D

We can still talk about it... if you dont want to then leave the thread.
as the thread is called "how a medic MAY work" I never even said though THE class, impling its ingame will work.

This is how Medic should work

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There needs to be a disadvantage. A thing that puts people off playing as a Medic. Why? Because the people who REALLY do well as a medic...that get the most enjoyment out of being a medic. Are the ones that really care about playing that role.

Disadvantages?

Less ammo?
Can't carry heavier weapons?

-

Before anyone says this is unfair or unbalanced. Medic is a team play role. Medics on both sides, russians a germans. will be equal. So it is balanced. Another reason NOT to have any sort of stat tracking though.

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How it should work?

1) when you heal someone, a synched animation happens. Lasts about 5-10 seconds? could be anything but I suggest NOT making it an injection. Thats overdone. Just applying pressure or applying a bandage which sticks on the character would be best.

2) Why this way? it looks cool...and it requires you to be in cover and out of action.

3) A medic should only be able to stabilize you...or treat unusual injuries that "Debuff" your character. for example. If you've been shot in the leg you should limp or move slower =p A medic should be able to make you feel a little better...emphasis on "little".

I like this but it cant be to little or it will not be worth putting it in, anyway seeing as there would only be a very small nuber of medics it would not make they game unbalanced. one or two medics cant help the whole team, even if they could they would not have enough supplies.

I think a medic animation similar to the animation in MOHPA would be good.
but would we have a way to drag or crawl, to get to cover before you start healing?

limit ammo and no "heavy weapons" i think would be the best way to give a disadvantage, I said spawn with a pistol (still think that is best), we dont want them just crabing an mp40 and becoming the assault class, and if they do they will have less ammo.

As you said its a team play role and i think a medic class would really make Hos a more team bassed game.
jalex
 
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Taisenki

FNG / Fresh Meat
Sep 7, 2010
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Pistol? no...Thats like the opposite end of scale in the realms of stupidity. Who goes to war with a pistol drawn! Just a normal rifle or machine gun with less clips would suffice. At the end of the day, theres no "Additional" points for being a medic. Keeping your team alive is in your best interests to win. A medic with an Mp40 going rapidly around corners is completely useless. Vote to kick =p

Dragging wouldn't work in this...because it implies the person you are dragging is unable to move. If they are unable to move then they are a sitting duck ready to be shot. I can't think of a situation in this game where you will shoot a person down on the floor and you wouldn't finish them off.

OR

the person on the floor would just want to "Die" and "Respawn". Unless its countdown...In which case this might be VERY interesting. However, I think it requires alot of work because the only game to have dragging in it is ArmA 2. It works fine but the community there sucks so badly they'd rather play 50 players vs 10 towns each with 20 infantry in. And the players have bombing planes and helicopters...

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anyway. Snipers and machine gunners are "effectively" a class...Everyone can bandage...I don't see why Medic shouldn't be a class. Its an enjoyable role. But its a role thats most enjoyable for the people who want to play it properly and will accept any disadvantage to be able to help people.

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Medics should just be able to heal some minor odd injuries. Shot in the arms? your aim/stability goes a bit more messed up. In the legs? you limp / move slower. Medics should be able to improve your performance but not back to the way it was. Seems fair to me.
 
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jalex3

FNG / Fresh Meat
Oct 21, 2009
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i cant see what is wrong with a pistol. if you hate it so much then grab a gun of the ground. atleast give the option to spawn with a pistol.
 

Hausfeld

FNG / Fresh Meat
Sep 17, 2010
205
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I still stand by the idea of giving the Medic nothing more than spare, droppable bandages. In regards to armament, either a pistol or a rifle. Though I feel someone should get no points for killing a Medic.
 

Extension7

FNG / Fresh Meat
Jun 22, 2010
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-42

I dislike medics. Especially when you give them in multiplayer games.

It just won't work. Realism and medics don't go together, if you wanted to heal the wounded, it'd take longer than the battle would last. Most people would rather type suicide in console than be healed.

And just a pistol? Really? I think letting the troops bandage them selfs is good enough.

If anything just have a medic truck or station with AI medics poking you and you heal after a couple seconds.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
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Realism and medics don't go together

LOL!

What and commiting suicide by typing 'suicide' in the console is?! lmao

It hardly takes 4-5 hours (realtime estimate of a battle) to put a bandage / inject morphine / create a torniquet on a soldier does it?

Be Realisitc.

Sturm
 
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Extension7

FNG / Fresh Meat
Jun 22, 2010
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LOL!

What and commiting suicide by typing 'suicide' in the console is?! lmao

It hardly takes 4-5 hours (realtime estimate of a battle) to put a bandage / inject morphine / create a torniquet on a soldier does it?

Be Realisitc.

Sturm

Soldiers get bandages anyways. So I see no real point in medics. I think that they are stupid and useless in the gaming world.

You either make it as easy as 1 2 3 or you make it hard as **** like Americas Army.
 
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sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
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So I see no real point in medics. I think that they are stupid and useless in the gaming world.
In that case then I see no real point in commanders or officers in RO as no one ever listens to them, similarily I see no real point in supplying mg gunners with ammo - waste of time imho, why not give them 20 ammunition belts, or better yet unlimited ammo.


Why cant a medic do his buisness in less than 10 seconds i.e hand out bandages, inject morphine?

Personally I really like the way medics are implemented in Americas Army, medics are probably one of the most important soldiers on the battlefield, without the conscious impression that theres someone to help you out when you get injured why the hell would you ever want to go into battle.

Sturm
 
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Extension7

FNG / Fresh Meat
Jun 22, 2010
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In that case then I see no real point in commanders or officers in RO as no one ever listens to them, similarily I see no real point in supplying mg gunners with ammo - waste of time imho, why not give them 20 ammunition belts, or better yet unlimited ammo.


Why cant a medic do his buisness in less than 10 seconds i.e hand out bandages, inject morphine?

Personally I really like the way medics are implemented in Americas Army, medics are probably one of the most important soldiers on the battlefield, without the conscious impression that theres someone to help you out when you get injured why the hell would you ever want to go into battle.

Sturm

If you have a half decent team, they would listen to the commander, he has the locations of enemies and the ability to help you out.

There is no balance to medics IMO. Giving the powers of god never works out. I see it this happening:

Guy dies from gunshot, the guy that shot him will toss a grenade into where he shot to check for medics.

How many medics will there be? And what if they don't do anything?

People are trained to do roles IRL. But you can't make the soldier shoot, heal, or command others in a game. Unless you're an admin >_>
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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If you have a half decent team, they would listen to the commander, he has the locations of enemies and the ability to help you out.

There is no balance to medics IMO. Giving the powers of god never works out. I see it this happening:

Guy dies from gunshot, the guy that shot him will toss a grenade into where he shot to check for medics.

How many medics will there be? And what if they don't do anything?

People are trained to do roles IRL. But you can't make the soldier shoot, heal, or command others in a game. Unless you're an admin >_>

Not giving the powers of a God, just a guy who can heal minor wounds, an engineer has satchel charges but that doesn't mean that he's an unstoppable force that obliterates all the tanks, but he's not useless either.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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No medics of any sort please.


No healing. A medic's job isn't to return you to health, it is to stop you from dying long enough to get you to a hospital of some sort. There weren't really many medics on the eastern front anyway, and it would be unrealistic from a gameplay perspective as well.

^^^
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
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The soldiers already have bandages for 'minor wounds'

I think it fair to say most people that want a medic atm are expecting him the counter "debuffs" like bad aim after shot in the arm, slower/wobbly running from a shot to the leg. from what iv heard and seen bandages just stop bleed out when shot in the arm or leg. I get the impression from the videos, bleed out is half health the banges stop it from going bellow 25%.
jalex
 
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jalex3

FNG / Fresh Meat
Oct 21, 2009
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If you have a half decent team, they would listen to the commander, he has the locations of enemies and the ability to help you out.

There is no balance to medics IMO. Giving the powers of god never works out. I see it this happening:

Guy dies from gunshot, the guy that shot him will toss a grenade into where he shot to check for medics.

How many medics will there be? And what if they don't do anything?

People are trained to do roles IRL. But you can't make the soldier shoot, heal, or command others in a game. Unless you're an admin >_>

"And what if they don't do anything?" and what if the sniper does not do anything and what if the commander does not do anything?

Well then your team will fail at teamwork, and if the other team play better you will lose.....
jalex
 
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cooperr

FNG / Fresh Meat
Nov 2, 2006
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Return to castle wolfenstein and Enemy territory Medic class ftw!!

It may be arcade i know.. but in my eyes he best medic class ever.. you don't want to sit over 5 min above a dying team8 to bandage and heal him. In real life you wouldn't shoot a medic but in games no one gives a sh*t if he has a red cross on his helmet and arms.. so I say make it quick as a syringe in his leg and ur healed or don't implement it at all
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
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Medics in this would be awesome, but to make them work we have to forget the normal medical role.

First of all when hit a soldier does not always instantly die. A soldier hit by a bullet will bleed, and this should be modeled in the game as blurriness and a sort of motion blur effect or trail (this is my opinion, anything that works as a disadv is welcome...). They should then bleed with a chance of bleeding to death, depending on where they are hit they can bleed faster or slower. A health system is pointless in this case so a medic can only stop bleeding and halt the blurry effect by using some sort of painkiller (only medic can use painkiller, think morphine). The player is not better and can't sprint/aim well depending on where they were hit.

In the case of the slow death thing, it is just an extension of this system where a player has been hit badly and is bleeding out fast and suffering shock. The medic can stop or slow the bleeding if they get there fast but the player will be badly incapacitated and may not be able to fight (counts as kill).

summary: Health systems are stupid, blood loss etc is the way to go.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
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Not having a medic is less realistic than having one =p

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Like I said, just make the medic have a minor impact. Most people are going to die anyway. Its rare your going to come across someone who needs medical attention.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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How many classes do we have to have in the first place? Most people should be riflemen, with some SMG guys and semi auto riflemen, 2 MG guys, AT and engineers depending on if theres tanks, a sniper and squad leaders.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
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I would find it odd that rifleman and SMG would be a different class...but okay! hehe